# How can I make Maya export a mesh as double-sided?

I'm exporting from Maya 2009 to OBJ. The mesh I'm exporting has in it's Render Stats "Double Sided" checked, but when the polygon is exported, only a single side is actually exported.

What really needs to happen is for each polygon that is double sided, two polygons need to be exported, facing in opposite directions..

I can do this manually, but is there a way to make the OBJ exporter do it for me?

• How are you drawing them? That's where it's at. Just draw the polygons with both clockwise and counter-clockwise winding. Oct 7 '12 at 15:59

• Well, that's a bit inefficient. I'm trying to leave the CULLMODE setting unchanged, and have this one triangle render with two polygons. I can do it manually by adding an f 33/32/12  type statement (in reverse order) in the OBJ file manually, but that is tedious Oct 7 '12 at 17:21