I'm attempting to attach a pointer to my steamvr controller to simplify world interactions. I'm very new to unity, but found a nice volumetric line asset (VolumetricLines) that aesthetically is exactly what I want. However, it seems to be rendering behind my canvas, as you can see here:
The canvas is set to world space with the event camera set to the VR camera, and renders properly for all world objects except this line. The line also renders properly with all objects except this canvas.
What exactly is the mechanic that causes the line to render behind the canvas, when it renders in front of other game objects, and what could I do to fix the render order?