Questions tagged [htc-vive]
The HTV Vive is a virtual reality headset developed in a partnership between Valve and HTC.
34
questions
0
votes
0
answers
16
views
Can't use SRWorks SDK for HTC VIVE Pro Eye – compile error on importing the package
The SRWorks SDK is used to create mixed reality with HTC VIVE headsets. I downloaded the latest release from the official site. When I import Vive-SRWorks-Unity-Plugin.unitypackage, the editor throws ...
3
votes
0
answers
505
views
Switching between VR and Desktop (VR Controllers are not tracked in Unity Build)
I am developing a VR App in Unity3D for HTC Vive Pro (Wireless) everything works well with VR in the usual way. (SteamVR Plugin 2.5.0 (SDK 1.8.19))
Except for some requirement reasons in the same ...
1
vote
0
answers
91
views
Text is unreadable at fov's edges with HTC Vive
Not sure if this is the good place to ask or if should asked it in photography, sorry if it's not.
I was trying stuff in Unity for a vr game based on text but as I tested it I saw that the center of ...
0
votes
0
answers
59
views
Orientation is off when nearing 90 degrees rotation
Context: I am using Vive Trackers to track the head of a user. It is not a Vive headset and I am restricted to the TrackingUniverseRawAndUncalibrated, which only guarantees that the Y axis will be UP. ...
0
votes
1
answer
631
views
How do I override a SteamVR Controller's transforms in Unity?
I'm trying to provide an illusion to the user by rotating the controller about an arbitrary axis in the LateUpdate() method. But this doesn't seem to be having any effect as the controller probably is ...
1
vote
0
answers
780
views
Distinguish between HTC Vive controller grip buttons in Unity
In Unity, I can check for grip button presses via the SteamVR API like so:
if(controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { ... }
This results ...
0
votes
1
answer
150
views
Unity3D HTC Vive graphical bug when making builds
Recently I noticed that my builds seem to have a weird graphical bug. This only occurs when I play a build. Running the game in VR in unity play mode doesn't show this bug.
I am not sure what is ...
1
vote
0
answers
85
views
vSync for gameplay in monitor and VR headset in Unity not being consistent?
Following my previous question, I'm building a project, my monitor refresh rate is 60Hz, and in my project I have set my vSync value into 2 so I can get 30fps.
...
1
vote
0
answers
44
views
HTC Vive Grabbing Object Trigger
I'm doing a HTC Vive VR game with Unity.
I have 3 objects, and I want to trigger different events when the player pick up different objects.
Since I set the rigidbody to the controller and don't ...
1
vote
0
answers
416
views
Unity Mirror Shader double image in HTC Vive / Steam VR
I'm implementing a mirror in Unity for SteamVR / HTC Vive. I'm using the mirror reflection shader for Unity. It looks fine, overall, but the left eye and right eye don't align unfortunately, so it's ...
0
votes
0
answers
157
views
Vive SteamVR Stereo Rendering mirror doesn't reflect lineRenderer lines steadily
I'm creating a SteamVR game in Unity. I'm using the Vive SteamVR Stereo Rendering Toolkit to create the mirror effect. I also wrote a script to render three lines between headset, and two controllers, ...
0
votes
0
answers
31
views
Use eyeray trigger to speak with NPC in Unity3D for Vive
I'm developing a first-person-player game in Unity for HTC Vive. Basically, I want my NPC to speak when my player looks at him for more than a second. I didn't find any eyeray tutorials to achieve ...
0
votes
1
answer
106
views
How to Change position + rotation of a parent while keeping X and Z Rotation
Sooo this question is a problem , a evolution by another solution of this problem here:
How can I change the parents rotation so the childs rotation is looking at a specific direction
Basically:
We ...
4
votes
2
answers
983
views
In VR Games, i frequently notice that skyboxes look too close. Would this be a method for making them appear more distant, especially for space games?
I was playing Star Trek Bridge Crew, and noticed that the starfield looks oddly close. The same goes for the sky in other games. I realized that this is because when rendering the skybox in a game, VR ...
0
votes
1
answer
683
views
Black screen when try to capture Vive gameplay using VRCapture
I'm using Unity, the first recording in VR Mode was fine. Then the rest were just black screen. No errors were detected and my gameplay was just playing fine. Also the red dot recording signal on Vive ...
1
vote
1
answer
308
views
Can not connect HTC Vive headset - Steam VR plugin error Failed to load IVRRenderModels
When I add SteamVR plugin I receive error
Failed to load IVRRenderModels interface version IVRRenderModels_005.
The plugin works for my other projects, camera and controllers are detected and work ...
0
votes
1
answer
40
views
Problem if 2 HTC Vive into field of view of emitters?
I am developing an app for a trade fair that uses the HTC Vive.
Now I am wondering how the HTC Vive syncs with the sensors...I suppose it uses bluetooth, are the sensors "coupled" with the glasses ...
2
votes
1
answer
216
views
SteamVR_TrackedObjects disabled on dashboard
our game relies heavily on some Joints attached (not childs) to the tracked controllers. But those controllers get disabled when a user clicks on the system button which actually break our physics ...
7
votes
8
answers
14k
views
Check if OpenVR / SteamVR / OculusVR headset is mounted on your head
The Oculus and the Vive have this light proximity sensor that detects whether you have your VR headset placed on your head currently or not.
Is there any way to tap into that for our own game checks? ...
5
votes
0
answers
283
views
How to force play area corners to Lighthouses in Unity
I'm working for a guy that wants to recreate real environments in VR and superpose them for business demos. Think of one of those mall kiosks where you "enter virtual reality" and at first it looks ...
1
vote
1
answer
182
views
How to render this stereopanorama for VR in unreal engine4
How to render this stereopanorama for VR in unreal engine4
2
votes
1
answer
86
views
How to Capture Vive's USB-Audio Data from Playback Devices
I am developing a music visualizer software for Vive so I am trying to get FFT data from music that users listen to. However, I couldn't take any data from USB audio devices versus my soundcard.
...
0
votes
0
answers
36
views
Complex Machine handling through VR controller
I have a very Complex Machine which I want to operate through my VR controller (HTC Vive Controller). As you can see its short animated video here. I want to pull the machine cover through VR ...
0
votes
2
answers
3k
views
What do you do with "Player Start" and "Pawn" objects when setting up the default VR game in Unreal?
I followed the setup tutorial provided by Unreal from here but after setting up the pawn and the VR_GameMode you don't do anything with them. They are never added to the scene or anything and the ...
1
vote
1
answer
3k
views
VR Play postion Sync over the network
I am developing a multiplayer game where a normal character controller user and VR user can participate. So there are two modes of the games through a user can join:
Normal
VR Mode
I am able to ...
0
votes
0
answers
706
views
How to throw a ball vive controller object in unity3d
I have this simple line of code that through the ball. Under arm throw is right while if i try through any else ways its through movement is weird like a curve from down to up. what i am doing wrong. ...
1
vote
1
answer
2k
views
How to interact with object in HTC-vive Unity
I just start to learn HTC vive app development with unity and want to interact with Object and want to get it as controller interact with it. Try to learning form StreamVR Unity Toolkit documentation. ...
1
vote
0
answers
1k
views
I keep getting a type/namespace error when I try to define my two motion controllers. What am I doing wrong?
I'm trying to get motion controls working (particularly making it act like a joystick) but I keep getting this error "The type or namespace name 'SteamVR_Controller' could not be found (are you ...
3
votes
2
answers
2k
views
How do I get the InputManager to recognize a certain axis/Vector2D with a Vive motion controller?
Right. So basically I want to map the Vive motion controller touchpads (certain locations) to the certain inputs in Unity's InputManager. How do I do this? Like I want a certain area on the touchpad ...
5
votes
2
answers
8k
views
How do I differentiate between the two Vive motion controllers?
I am working with a Vive Pre (devkit) and I have most everything working the way I want it to. However I am wondering how do I refer to or even know which motion controller is which? From what I can ...
1
vote
1
answer
1k
views
World Space canvas rendering in front of line mesh
I'm attempting to attach a pointer to my steamvr controller to simplify world interactions. I'm very new to unity, but found a nice volumetric line asset (VolumetricLines) that aesthetically is ...
1
vote
0
answers
642
views
How to setup Steam VR Controller models and behavior in Unreal Engine?
I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail.
So I am setting up a bit of a sand box project in Unreal Engine to get ...
1
vote
1
answer
12k
views
What is the proper way to get input from the motion controllers touch pads?
I've been trying to figure out how to get the inputs from the touch pads on the motion controllers but have yet to find out how to do so. Initially I tried doing the following (as it was how I ...
3
votes
1
answer
4k
views
How to export unity project to play in HTC Vive?
I have an Unity project which I want to export and use in HTC Vive. How do I do that and in addition is there any resource online which I can use to refer how do I code to use the controllers for HTC ...