Questions tagged [htc-vive]

The HTV Vive is a virtual reality headset developed in a partnership between Valve and HTC.

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Text is unreadable at fov's edges with HTC Vive

Not sure if this is the good place to ask or if should asked it in photography, sorry if it's not. I was trying stuff in Unity for a vr game based on text but as I tested it I saw that the center of ...
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12 views

HTC Vive in-game camera moves automatically, but in-editor it's fine

We found an issue today in our HTC Vive game we don't know how to fix. When I start the exe using the HTC Vive, the camera starts moving automatically, endlessly. But in the Unity editor it is fine, ...
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55 views

SteamVR 2.2: Trigger not getting detected from Vive Tracker in Unity3D

I have connected Vive Tracker to a Gun via Pogo pins. I have set Vive tracker as "vive tracker held in hand". How do I get to know when the trigger is pressed. I have tried everything. I created a ...
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48 views

Orientation is off when nearing 90 degrees rotation

Context: I am using Vive Trackers to track the head of a user. It is not a Vive headset and I am restricted to the TrackingUniverseRawAndUncalibrated, which only guarantees that the Y axis will be UP. ...
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74 views

Unity - OpenVR not detected on Compiled Build: Marks XRSettings.enabled as false

I am having a problem in my project once I compile the build, it does not seem to detect the VR device connected. With a test script, I debugged whether the XRSettings's enabled property was set to ...
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1answer
253 views

How do I override a SteamVR Controller's transforms in Unity?

I'm trying to provide an illusion to the user by rotating the controller about an arbitrary axis in the LateUpdate() method. But this doesn't seem to be having any effect as the controller probably is ...
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1answer
173 views

No more FallbackHand in SteamVR Player prefab

A few weeks ago when I wanted to test some VR stuff in Unity without an HTC Vive I could add the Player prefab from the SteamVR asset and then fly around while testing the game just like in the editor....
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640 views

Distinguish between HTC Vive controller grip buttons in Unity

In Unity, I can check for grip button presses via the SteamVR API like so: if(controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { ... } This results ...
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1answer
93 views

Unity3D HTC Vive graphical bug when making builds

Recently I noticed that my builds seem to have a weird graphical bug. This only occurs when I play a build. Running the game in VR in unity play mode doesn't show this bug. I am not sure what is ...
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50 views

vSync for gameplay in monitor and VR headset in Unity not being consistent?

Following my previous question, I'm building a project, my monitor refresh rate is 60Hz, and in my project I have set my vSync value into 2 so I can get 30fps. ...
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36 views

HTC Vive Grabbing Object Trigger

I'm doing a HTC Vive VR game with Unity. I have 3 objects, and I want to trigger different events when the player pick up different objects. Since I set the rigidbody to the controller and don't ...
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347 views

Unity Mirror Shader double image in HTC Vive / Steam VR

I'm implementing a mirror in Unity for SteamVR / HTC Vive. I'm using the mirror reflection shader for Unity. It looks fine, overall, but the left eye and right eye don't align unfortunately, so it's ...
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126 views

Vive SteamVR Stereo Rendering mirror doesn't reflect lineRenderer lines steadily

I'm creating a SteamVR game in Unity. I'm using the Vive SteamVR Stereo Rendering Toolkit to create the mirror effect. I also wrote a script to render three lines between headset, and two controllers, ...
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26 views

Use eyeray trigger to speak with NPC in Unity3D for Vive

I'm developing a first-person-player game in Unity for HTC Vive. Basically, I want my NPC to speak when my player looks at him for more than a second. I didn't find any eyeray tutorials to achieve ...
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1answer
99 views

How to Change position + rotation of a parent while keeping X and Z Rotation

Sooo this question is a problem , a evolution by another solution of this problem here: How can I change the parents rotation so the childs rotation is looking at a specific direction Basically: We ...
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2answers
295 views

In VR Games, i frequently notice that skyboxes look too close. Would this be a method for making them appear more distant, especially for space games?

I was playing Star Trek Bridge Crew, and noticed that the starfield looks oddly close. The same goes for the sky in other games. I realized that this is because when rendering the skybox in a game, VR ...
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1answer
271 views

Black screen when try to capture Vive gameplay using VRCapture

I'm using Unity, the first recording in VR Mode was fine. Then the rest were just black screen. No errors were detected and my gameplay was just playing fine. Also the red dot recording signal on Vive ...
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1answer
265 views

Can not connect HTC Vive headset - Steam VR plugin error Failed to load IVRRenderModels

When I add SteamVR plugin I receive error: Failed to load IVRRenderModels interface version IVRRenderModels_005. The plugin works for my other projects, camera and controllers are detected and ...
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1answer
39 views

Problem if 2 HTC Vive into field of view of emitters?

I am developing an app for a trade fair that uses the HTC Vive. Now I am wondering how the HTC Vive syncs with the sensors...I suppose it uses bluetooth, are the sensors "coupled" with the glasses ...
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1answer
169 views

SteamVR_TrackedObjects disabled on dashboard

our game relies heavily on some Joints attached (not childs) to the tracked controllers. But those controllers get disabled when a user clicks on the system button which actually break our physics ...
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8answers
7k views

Check if OpenVR / SteamVR / OculusVR headset is mounted on your head

The Oculus and the Vive have this light proximity sensor that detects whether you have your VR headset placed on your head currently or not. Is there any way to tap into that for our own game checks? ...
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270 views

How to force play area corners to Lighthouses in Unity

I'm working for a guy that wants to recreate real environments in VR and superpose them for business demos. Think of one of those mall kiosks where you "enter virtual reality" and at first it looks ...
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1answer
97 views

How to render this stereopanorama for VR in unreal engine4

How to render this stereopanorama for VR in unreal engine4
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1answer
67 views

How to Capture Vive's USB-Audio Data from Playback Devices

I am developing a music visualizer software for Vive so I am trying to get FFT data from music that users listen to. However, I couldn't take any data from USB audio devices versus my soundcard. ...
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34 views

Complex Machine handling through VR controller

I have a very Complex Machine which I want to operate through my VR controller (HTC Vive Controller). As you can see its short animated video here. I want to pull the machine cover through VR ...
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2answers
2k views

What do you do with “Player Start” and “Pawn” objects when setting up the default VR game in Unreal?

I followed the setup tutorial provided by Unreal from here but after setting up the pawn and the VR_GameMode you don't do anything with them. They are never added to the scene or anything and the ...
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1answer
2k views

VR Play postion Sync over the network

I am developing a multiplayer game where a normal character controller user and VR user can participate. So there are two modes of the games through a user can join: Normal VR Mode I am able to ...
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676 views

How to throw a ball vive controller object in unity3d

I have this simple line of code that through the ball. Under arm throw is right while if i try through any else ways its through movement is weird like a curve from down to up. what i am doing wrong. ...
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1answer
2k views

How to interact with object in HTC-vive Unity

I just start to learn HTC vive app development with unity and want to interact with Object and want to get it as controller interact with it. Try to learning form StreamVR Unity Toolkit documentation. ...
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0answers
801 views

I keep getting a type/namespace error when I try to define my two motion controllers. What am I doing wrong?

I'm trying to get motion controls working (particularly making it act like a joystick) but I keep getting this error "The type or namespace name 'SteamVR_Controller' could not be found (are you ...
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2answers
1k views

How do I get the InputManager to recognize a certain axis/Vector2D with a Vive motion controller?

Right. So basically I want to map the Vive motion controller touchpads (certain locations) to the certain inputs in Unity's InputManager. How do I do this? Like I want a certain area on the touchpad ...
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2answers
7k views

How do I differentiate between the two Vive motion controllers?

I am working with a Vive Pre (devkit) and I have most everything working the way I want it to. However I am wondering how do I refer to or even know which motion controller is which? From what I can ...
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1answer
841 views

World Space canvas rendering in front of line mesh

I'm attempting to attach a pointer to my steamvr controller to simplify world interactions. I'm very new to unity, but found a nice volumetric line asset (VolumetricLines) that aesthetically is ...
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0answers
573 views

How to setup Steam VR Controller models and behavior in Unreal Engine?

I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail. So I am setting up a bit of a sand box project in Unreal Engine to get ...
1
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1answer
11k views

What is the proper way to get input from the motion controllers touch pads?

I've been trying to figure out how to get the inputs from the touch pads on the motion controllers but have yet to find out how to do so. Initially I tried doing the following (as it was how I ...
3
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1answer
3k views

How to export unity project to play in HTC Vive?

I have an Unity project which I want to export and use in HTC Vive. How do I do that and in addition is there any resource online which I can use to refer how do I code to use the controllers for HTC ...