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Clearer title. More relevant tags; this is not about game design generalises beyond Libgdx.
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Anko
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Make the background and How do I make my foreground tiles stand out more distinguishablefrom the background?

Added some variations that I did myself, with thanks to your tips and suggestions :)
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julian
  • 131
  • 6

The background implemented in the game
(the background implemented in the game)

In the game that I work on, the background and the map tiles are pretty indistinguishable for new players, probably because they have similar colors and theme.

Are there any tips or tricks to make the background more like a background and be distinguishable from the map tiles?

The game has motion blur which kinda helps, when the player is running the background gets blurry therefore making it more distinguishable from the map tiles.
However, that is clearly not enough.

Any suggestions, tips or tricks will be greatly appreciated!

Just purely the background
(purely the background)


EDIT: Thank you for the suggestions and the ideas! here are some variations of this background that I came with.

darker and way more blurry
(darker and way more blurry)

dawn colors and some blur
(dawn colors and some blur)

one of the coolest things I've done + blur
(one of the coolest things I've done + blur)

one of the coolest things combined with dawn colors + blur
(one of the coolest things combined with dawn colors + blur)

The background implemented in the game
(the background implemented in the game)

In the game that I work on, the background and the map tiles are pretty indistinguishable for new players, probably because they have similar colors and theme.

Are there any tips or tricks to make the background more like a background and be distinguishable from the map tiles?

The game has motion blur which kinda helps, when the player is running the background gets blurry therefore making it more distinguishable from the map tiles.
However, that is clearly not enough.

Any suggestions, tips or tricks will be greatly appreciated!

Just purely the background
(purely the background)

The background implemented in the game
(the background implemented in the game)

In the game that I work on, the background and the map tiles are pretty indistinguishable for new players, probably because they have similar colors and theme.

Are there any tips or tricks to make the background more like a background and be distinguishable from the map tiles?

The game has motion blur which kinda helps, when the player is running the background gets blurry therefore making it more distinguishable from the map tiles.
However, that is clearly not enough.

Any suggestions, tips or tricks will be greatly appreciated!

Just purely the background
(purely the background)


EDIT: Thank you for the suggestions and the ideas! here are some variations of this background that I came with.

darker and way more blurry
(darker and way more blurry)

dawn colors and some blur
(dawn colors and some blur)

one of the coolest things I've done + blur
(one of the coolest things I've done + blur)

one of the coolest things combined with dawn colors + blur
(one of the coolest things combined with dawn colors + blur)

Source Link
julian
  • 131
  • 6

Make the background and tiles more distinguishable

The background implemented in the game
(the background implemented in the game)

In the game that I work on, the background and the map tiles are pretty indistinguishable for new players, probably because they have similar colors and theme.

Are there any tips or tricks to make the background more like a background and be distinguishable from the map tiles?

The game has motion blur which kinda helps, when the player is running the background gets blurry therefore making it more distinguishable from the map tiles.
However, that is clearly not enough.

Any suggestions, tips or tricks will be greatly appreciated!

Just purely the background
(purely the background)