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Questions tagged [side-scroller]

A game where the action is viewed from a side-view camera angle. On-screen characters generally move from the left side to the right.

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1answer
26 views

Rendering Tilemap Tile Layer Side by Side for Infinite/Endless Runner Game

I was strugeling this for days how to implement tilemap into libgdx and box2d with infinite/endless scheme. I can load a single map and display everything on screen. But placing 2 or more tilemap side ...
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1answer
73 views

2d side scroller slope physics and collisions

In old 2d games such as double dragon, streets of rage etc. where the player could move “up and down” on the y-axis to give an illusion of depth (as opposed to something like Mario) how were slopes ...
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4answers
59 views

How to smoothly move camera when the player is climbing a diagonal staircase in 2D tile-based side-scroller?

I am working on a game, which is tile-based, similar to the way Terraria works. My player is 2 x 3 and can move over one-high obstacles, but this creates a very jittery effect, since my camera ...
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1answer
23 views

Nullpointer exception with Scrollpane in LIBGDX

I get a strange Nullpointer exception and I don't understand why. Can someone help me ? Exception: ...
3
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1answer
220 views

Why do old platformers typically scroll to the right? [duplicate]

Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left. I'm interested was it just a game design choice or it's due to some limitations back then. I have a ...
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1answer
85 views

2D Sidescroller Gravity

Ive looked up implementing gravity on several sites. Subtract a constant gravity (9.8 * DeltaTime) from the velocity each frame. My problem is, when implementing it as they say, when walking off a ...
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2answers
57 views

Camera scrolling hiccups

I'm working on a 2D side-scroller, and I've got the technical aspects working. OpenGL renderer, camera movement using acceleration. However, while scrolling I'm constantly seeing tiny random hiccups. ...
1
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1answer
51 views

GameMaker Studio 2 - How to place object back beyond X coordinate for looping (warp)?

I'm making a side-scrolling shooter where I want an object to move from right to left (towards negative X), then, when it's passed out on the left side, jump back to beyond the window width (right ...
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0answers
44 views

2d side scroller car racing game, can't manage to understand swipe down to forcefully land on ground

I am trying to create a 2d side scrolling racing game. Where my ground is a random 2d terrain. I want to create an effect where when car is in air and user swipes down the screen. The car just ...
0
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0answers
579 views

Create a 2D spline-based Terrain in Unity3D

I want a 2d terrain in Unity that can be edited in Scene view. I have come across a github repository which nearly serves my requirements, but I am not sure what exactly I can do to make it have ...
1
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0answers
64 views

How to implemement smooth side scrolling in a DOS game?

I'm about to develop (just for fun) a retro DOS game with Turbo C 2.01. Currently I'm wirting directly all the pixel information to 0xA0000000 + [y * 320 + x] which ...
1
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1answer
367 views

Efficient way to load chunks of a 2d level to prevent game from loading stutters

I am building a 2D sidescroller game in Unity3D. It's tile-based. To get better performance I divided the level into chunks. I activate these chunks when the player enters 2D Triggers and deactivate ...
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2answers
144 views

Procedural sidescroller world gen algorithm by seed

I'm trying to recreate a procedural side-scroller world gen algorithm by using a seed and I find my self stuck trying to solve a particular problem. Seed generation applies very well with voxel-like ...
1
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1answer
50 views

Good item distribution for 2d scroller game

I have made a scroller game where player moves to the right of the screen. I add a new uniform ground block about every 5 seconds. I was wondering how often should I put bonus items. Currently I put ...
1
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2answers
1k views

Programmatically creating a continuous scrolling background in Game Maker: Studio

I have 15 background images for a 2D horizontal scrolling shooter game and I have been wondering how to insert programmatically those background images in the first level room, as I want them to be ...
0
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1answer
159 views

LibGDX player movement on X axis is very limited

I'm making a side-scroller game using LibGDX, where player can move only on X axis. The problem is that the player can only move on positive X value, so he can't go to negative X. This is not that big ...
6
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1answer
850 views

Unity2D jumping inconsistancy

I'm tinkering with a unity2D sidescroller, and am trying to make a player controller to jump. However, when I tell my character to jump, it sometimes jumps twice the distance, and I don't know why. ...
1
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1answer
176 views

Offsetting ground texture doesn't work in WebGL

so I've created a 2D sidescroller game, the technique I used is to keep the player on the same place, and move the obstacles towards him. I also offset the ground and backdrop constantly to create the ...
1
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1answer
134 views

Prevent tires from tunneling in 2d sidescrolling car game

I am working on creating a 2d sidescoller car game (Think hill climb racing). The land is a line and generated at once. I have been setting up the physics for car tires and them hitting the lines and ...
1
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0answers
96 views

XNA 4.0 Camera and object handling on screen

For developing a side-scrolling platform 2D game I want to implement a moving camera class, the reason of using the class instead of moving the whole map is that I'll have to use too many objects at ...
0
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2answers
960 views

A single libgdx gamescreen with pop-up menu, getting ready, hud and game over?

Is it possible and practical to have only one screen, like a GameScreen class, where the menu, getting ready (plus instructions), hud (only score) and game-over screens can pop-up when needed. Can I ...
1
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1answer
872 views

Unity sidescroller with 3D objects/environment. Should I create a 2D or 3D project?

I'm looking to make a side-scroller in which the camera and all objects can only move in the x and y directions. However, I'm going to have all objects and environments as actual 3D models. Is it ...
4
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2answers
627 views

How to resolve push block physics in a 2D side scroller puzzle

I've been working on a 2D tile-based side scroller puzzle game in Unity with obstacles such as doors, keys, fans, portals, etc., but one type of obstacle, push blocks, is giving me some issues. Here ...
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3answers
381 views

How do I make my foreground tiles stand out more from the background?

(the background implemented in the game) In the game that I work on, the background and the map tiles are pretty indistinguishable for new players, probably because they have similar colors and theme....
15
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2answers
4k views

How to avoid ghosting when pressing multiple keys?

I am working on a 2d side-scrolling pc game that uses SFML game library. The problem that I am not able to solve is that in many keyboards combination of three or more keys (like w + d + k) is not ...
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2answers
159 views

Pygame Scrolling Camera bug

I asked a question the other day about how to implement a scrolling camera. I got a great answer which helped me achieve that... but in doing so I have lost basically all collision detection. ...
3
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1answer
2k views

Creating Fog Of View in 2D game with lighting method

I'm creating 2D side scrolling game with Unity, and i want to add feature where the player come into a cave, then all going dark, the player turn on the flash light, so the player can see around ( ...
0
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1answer
571 views

2D Infinite Runner: how to manage the generation of dynamic terrain? [closed]

I'm creating a infinite runner game with Unity3d, i've been using math to generate the terrain by calculating the size/pos of the terrain and place the new one next to it, and it's working correctly, ...
0
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1answer
279 views

The camera in a 2D tile based side scroller is moving slower than the player [closed]

In my 2D tile based side scroller, I want a camera that scrolls in the x direction, but not in the y direction. The world is separated into three zones; one on the left and one on the right where the ...
1
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3answers
2k views

LibGDX - Best way of scrolling background

I'm new to LibGDX and i'm trying to implement a screen where i have a guy running and the ground under him scrolling to give impression he is really running in a ...
1
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1answer
586 views

Is sidescroller movement just offsetting the background?, MonoGame/XNA

When I make a sidescroller game and what to move my character do I just offset the background, or is there another better way?
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2answers
976 views

Touch pad controls not working in apk, working from Unity Remote

I've come across something unusual with my HTC One M8, I'm not sure if it's phone specific, a bug in unity, or just poor setup on my part. I've been using Unity Remote 4 to test in realtime, and it's ...
0
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1answer
927 views

How do I center the view around specific coordinates in SFML

I want to use sf::View in SFML in order to change the position of the view, such that the player sprite is always in the center of the screen. Thus I want to write a function which allows me to input ...
0
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0answers
211 views

Need Help in Restricting Player Movement to Only 2 Axis,

I am creating a 2.5D Side Scrolling type Game. For the most part I am using a 3rd Person Character controller. The Major Problem that I am facing is how I can limit the motion of my Player Character ...
0
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1answer
222 views

Circle-line segment collision resolution

I'm trying to make a side-scrolling game using this method and I'm having some trouble getting it to behave right. The collision shapes consist of multiple connected line segments and I'm checking ...
3
votes
2answers
779 views

How do I randomly position objects without overlap?

I'm studying a little about procedurally generating levels and decided to start with a vertical scrolling game. I would like to position some platforms vertically in my scene. So far, I've used a ...
1
vote
3answers
2k views

2D Side Scroller Game Without A TileMap

I want to create a 2D side scrolling game in a similar style as the game "Castle Crashers". (Go to: http://store.steampowered.com/app/204360/ to see some pics of the game). I have experience ...
12
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4answers
2k views

Side scroller terrain generating and scrolling [duplicate]

I am creating a side scroller game for android devices but I encountered a problem. The game looks like this: The black dot is a player. Player's x doesn't change, only the y does. When the player ...
14
votes
1answer
2k views

In platformer games, what are “hole in the ground” obstacles called?

In most jump and run games, holes in the ground are common obstacles: You need to jump over them, or you'll fall down and lose a life. It would be helpful to know for documentation, variable naming ...
2
votes
1answer
854 views

How do I ensure that my 2D side-scroller camera stays within the world bounds?

I have tried implementing a basic 2D sidescroller camera in XNA, but I don't want it to be able to scroll past the edges of my tile map! I tried to fix it, but when I get the left side working, the ...
4
votes
1answer
4k views

How do I make a 2D character aim their gun toward the mouse?

Heli Attack is a perfect example of the shooting mechanic I'd like. The character aims perpetually toward the mouse. What's going on here? From what I've read so far, you could separate the arm and ...
10
votes
3answers
1k views

Can I jump from A to B?

I'm making some rudimentary AI for my side-scroller and I need to know whether an AI unit can reach point B from point A simply by taking a jump. Flight trajectory of my characters is a bit unusal as ...
0
votes
0answers
788 views

2D Sidescroller camera

I'm using OpenGL. For my tiles, I'm using a display list and I'm just using immediate more for my player (for now). When I move the player, I want to center him in the center of the window, but allow ...
1
vote
2answers
3k views

What do I need to implement a side-scrolling screen, like in classic platformer games?

I'm working on a game in Allegro for C++. I'm stumped about how to scroll the screen. I'm trying to make the screen scroll with the player, as it does in classic side-scroller games such as Super ...
2
votes
2answers
1k views

2D game big background images for maps

Update: this question is general, not specific to Sprite Kit or a single language/platform. I'm toying with Sprite Kit with an idea to make a 2D side-scroller. Now the backgrounds for the maps are ...
1
vote
1answer
181 views

Drawing chunks, and positioning the camera

I've seen many questions and answers regarding how to draw tiled maps but I can't really get my head around it. Many answers suggest either loading the visible part of the map, or loading and ...
0
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1answer
674 views

cocos2d collision detection between two ccsprites i am using boundingBox but this method is not working [closed]

I am making a cocos2d side scroller and I am currently putting collision detection in. I have an enemy that shoots at the player. I want to have the bullets disappear when they hit the player. The ...
0
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1answer
380 views

Tweening in 2d side-scrolling RPG

I'm working on a 2d side-scrolling RPG-ish game. Currently the movement of the main character(hero) is based on the A and D keys, because it's 2d and I don't really care about jumping. I would like to ...
17
votes
2answers
16k views

XNA 2d Camera Scrolling - why use matrix transform?

I am making a test game where I want the level to be constantly scrolling. To create this effect I have established a camera class which simply stores a vector2 position and an enum direction. It also ...
0
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1answer
2k views

Camera Matrix Transform to scroll through level - Monogame, XNA

I am trying to change the way I scroll through a level. Currently I have a static camera class which stores a direction enum and a vector 2 position. This class then has a method to move the position ...