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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

0 votes

How can I assign disabled Text ui to array in the Inspector?

The array is of type Text, which is the type of a component, but you're trying to drag an object which contains the Text component, which is of type GameObject. Make your array of type GameObject[] an …
Chris Trott's user avatar
1 vote

How to find out the type of GameObject selected in the scene?

Note that a TextMeshProUGUI is a Component, not a GameObject. When you add a TextMeshProUGUI component it adds it to a new GameObject by default, which can be confusing. To make this more confusing, i …
Chris Trott's user avatar
1 vote

Preload scene in unity

You can load the next scene asynchronously using SceneManager.LoadSceneAsync() using coroutines. You can use this strategy on a splash / loading screen if you're wanting to see it load before showing …
Chris Trott's user avatar
1 vote

Getting user id from one scene then to the next scene

If you're using Photon, you should be able to set each user id in one of the following ways: Once authenticated, a Photon client will keep the same UserID until disconnected. The UserID for a cl …
Chris Trott's user avatar
3 votes
Accepted

Instantiating Prefabs at run time

You will need to also Instantiate the object before setting it's parent transform as it's not yet an instance when you call LoadAssetAsync. See the docs here: https://docs.unity3d.com/Packages/com.un …
Chris Trott's user avatar
0 votes

How to flip the player without local scale and velocity problems?

Instead of setting the localScale, you can use rotation to achieve a similar effect: transform.Rotate(Vector3.up * 180); This will "flip" your object by rotating 180 degress around the up axis. This …
Chris Trott's user avatar