Questions tagged [preload]

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1answer
30 views

My script to play the intro scene the first time the player hits play from the main menu wont work

The script I am using determines if it is the players first time hitting the play button and if it is it will load the intro scene, but if they have played before it will take them strait to the game ...
5
votes
2answers
628 views

Why do prefabs speed up loading?

I have a scene with a massive terrain. It took a long time to load (approximately 60 seconds) when I pressed play. I am in the editor. I prefabbed it. Now it only took about 5 seconds to load when ...
14
votes
2answers
22k views

Smooth loading screen between scenes

I created a loading screen to display a loading animation as the next scene is loading. I load the next scene asynchronously with: ...
-1
votes
2answers
1k views

How to stop a object with progress bar so it can start instantly in unity [closed]

I have created a gameobject(cube) and written code to move,mean while the processbar get loading.when the processbar is loaded fully then the object should stop moving.Can anybody please help me ...
3
votes
1answer
3k views

(Phaser) Preload Future States in Create?

I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every ...
0
votes
1answer
1k views

Cocos2d how to correctly preload a spritesheet before the scene start?

I'm working on a game with Objective-C and Cocos2d, the game has a huge number of images, and obviously as I add images on the spritesheet (well yes I'm using spritesheets) the loading time get longer,...
0
votes
2answers
1k views

How to reduce/handle image loading times?

I'm working on a 2D game that has very high resolution images (so that things look good on Retina MacBooks and such), and am seeing a noticeable lag caused by image loading. I notice the strongest ...
0
votes
1answer
760 views

Cocos2d patterns for simple texture management

I'd like to simplify the way I preload image resources in my Cocos2d based iOS apps. I've created a small object the just wraps a few of CCTextureCache's methods. It looks like this: ...
3
votes
2answers
318 views

How to do pre-loading

I have a question that is confusing me with making a game. For my game launch i pre load everything for the main menu then i loop the game to display it. But lets argue player wants to launch a new ...
0
votes
1answer
611 views

Android Loading Screen: How do I use a stack to load elements?

I have some problems with figuring out what value I should put in the function: ...
0
votes
2answers
4k views

AS3 Internal preloader (one swf) for flash game with Embeded() images?

So I am using the Flash IDE. And I am trying to make a preloader on Frame 1 so that it displays and loads progress before anything else is exported/loaded. So all my assets from the Library are on ...
8
votes
5answers
11k views

What is the logic behind the 'Loading' scenes in games?

I'm making my first game, it's a tower defense type of game, using Unity game engine and taking Fieldrunners as a reference. I would like to know more about the functionality behind 'Loading' scenes ...
3
votes
2answers
664 views

XNA: My bullets lag the game the first time they're fired, but not after

I'm working on a SpaceWar-esque project to get comfortable with XNA. I have a Ship DrawableGameComponent and a Bullet DrawableGameComponent. The player's Ship is created at the start of the game, and ...
6
votes
3answers
5k views

When should a bullet texture be loaded in XNA?

I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship ...
6
votes
2answers
786 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
19
votes
8answers
6k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...