Questions tagged [gameobject]

A game object is any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game objects.

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Destroy and instantiate player prefab

I am new to game development. I am trying to change the player prefab every X seconds. For that, I am destroying the previously spawned prefab and instantiating a new prefab. But I don't know how to ...
1 vote
0 answers
19 views

WebGL 2.0: Attaching a shader object to a game object

I'm making a 2d game engine using Java Script and WebGL, both of which I am new to, and was wondering if it was a good idea to use a shader object to initialize the fragment and vertex shader and then ...
0 votes
1 answer
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Is there a way to completely delete a specific Object Variable from an existing GameObject?

When my GameObjects have run their course, I would like to scrub them and prepare them to go back into an Object Pool. Each of my main GameObjects has around ~20-30 Object Variables. Part of the ...
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How can I implement a cursor object that is controlled by either a keyboard or a gaming controller?

I'm looking to implement a cursor object similar to the ones from certain tactics RPGs (think Fire Emblem, FFT, etc.), but I'd like for it to be controlled by either keyboard keys or controller ...
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Building platformer levels in Unity - making grids of many GameObjects vs. creating the world only in code and recycling fewer GameObjects to show it?

I am familiar with the common method of creating a world for a 3D platformer, where game objects are painted on a grid to create a world, as illustrated here. However, in doing so, it seems apparent ...
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1 vote
2 answers
96 views

How to inspect/modify the runtime state of a node in the Godot editor?

I'm thinking of something similar to Unity, where GameObjects have their boot state and their runtime state, where you can change the runtime state in the editor during game play. Godot is a ...
2 votes
1 answer
40 views

How to organize game entities that are stored inside other entities?

In my GPS based game, there are certain structures the players can build that store units. For example, airbase structures store aircraft objects. Currently, the way I have this organized is the ...
0 votes
0 answers
33 views

Unity XR - Rotate a grabbed object with XRGrabInteractable around its pivot

I'm pretty new to VR development with Unity, what I need to do is to grab a clockwork object and rotate it around its pivot by moving the right hand controller, like if I had to do that in real life ...
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1 answer
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Gameobject not spawning in desired position after InvokeRepeating and Instantiate

Context Hello, currently creating a clone of "Crossy Road" and what I'm trying to do is to spawn my moving object called "Vehicle" at a random speed and rate of spawn. This is also ...
0 votes
1 answer
36 views

Score counter not increasing after recalling object from a pool with raycast detection hit

Context Hello, its me again. I have been playing around with "Object Pool" and it is fascinating the amount of CPU performance can save up. However, I have encountered a new "feature&...
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0 answers
32 views

How do I make it look like the ring here is going around the spire?

I have game objects which I'm placing relative to a tilemap using the GameObject brush from the 2D Tilemap Extras package. Unfortunately, I'm not sure what is necessary to acheive the visual look I'm ...
1 vote
1 answer
215 views

How do I clear all gameobjects placed on a tilemap?

If I call the following on a tilemap: myTilemap.ClearAllTiles(); It clears all tiles placed using the tilemaps built in system. But if I've placed any tiles via ...
0 votes
1 answer
2k views

How to detect if hit by raycast from object with name/tag

INTRODUCTION: In unity, I want to make a dynamic, object use system. Where the main player camera shoots a raycast when left mouse button is clicked and if an object that can be used for example a ...
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1 vote
0 answers
646 views

No Collision while rotating. Object rotating with Rigidbody.Rotate passes through other collider

I'm working on a 3D game, and having issues with the colliders. My Cube Controller has movement input by keyboard, with collider and rigidbody components. Cylinder objects have basic colliders and ...
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2 answers
439 views

How to find out the type of GameObject selected in the scene?

If I select some GameObject in the Unity, e.g. recently added TextMeshProUGUI inside the ...
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2 votes
0 answers
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What is the purpose of `gameObject` property inside `GameObject` class? [closed]

There is this property defined in the GameObject class: ...
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0 answers
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transform.localPosition does not wok in Unity

When im breaking fence GameObject there should pop up scores, so it works fine. But position of pop up scores is too low, im trying to raise it by ...
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220 views

How do I write a script for Unity that allows a gameobject to be scaled using pinch & zoom touch controls?

I need a script for Unity that allows a gameobject to be scaled using pinch & zoom touch controls. I have found lots of answers for scripts that cause the camera to zoom in/out but I want a ...
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0 votes
2 answers
1k views

How to Spawn GameObjects at Random Positions in Unity? [closed]

Hello GameDev Community, I have a problem with this pice of code. If I start the "Game", it crashes right away. Probably is its the list of GameObjects or the foreach loop. I have no idea ...
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-1 votes
2 answers
242 views

Parent object does not rotate on its own axis with its children. How do I fix it?

My parent object components: Rigidbody2D and the script I shared below. Children(Head, Body, Arm, Backpack...): There is only collider. There is no rigidbody2D. (I want the parent object to use the ...
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How can I organize in Unity's hierarchy GameObjects that are spawned in a nested structure?

I'm wondering how I can organize instantiated GameObjects that are spawned in sort of a nested structure. I'm spawning these GameObjects via Containers, a set of ...
0 votes
1 answer
83 views

Combining two objects to give you one more elaborate one

I'm looking for some help to someone throw me a light on this problem I'm having. We're making a clothing game where you got to grab a "cloth" and a "string" and bringing them to ...
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1 vote
1 answer
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How do I create an event trigger system for a Discord bot?

I am making a card game and I am having issues implementing "effects" and effects that are continuous. How can I get effects to activate at the right times, before and after an attack does ...
0 votes
1 answer
258 views

disabling or enabling a public component

I need to be able to disable only a specific component of an object publicly. I got a public component but I cant find any ways on the internet on how to disable and enable that component. Here's the ...
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-1 votes
1 answer
671 views

how do i destroy a DontDestroyOnLoad Gameobject

I have a DontDestroyOnLoad Gameobject and i just can't destroy it I have tried a lot of things. ...
2 votes
1 answer
335 views

How to manage a lot of items on conveyors

I am making some sort of factory game (topdown 2D) where I will have machines outputting items on conveyors. I was wondering what was the best approach to manage the items on the conveyors. There are ...
0 votes
0 answers
14 views

How do i Change a GameObject from another script to the GameObject the current script is on [duplicate]

im trying to set the game object in script1 to be the game object script2 is on ...
0 votes
0 answers
36 views

Why aren't my Vector3 comparing correctly?

I have a machine and a I want to check if I can place a conveyor at its connexion point. I do it by checking if the machine is at the expected Input position of the conveyor and if the conveyor is at ...
7 votes
2 answers
1k views

How "smart objects" are implemented and actually work?

I'm drafting my game and implementing small stuff in it, but hit a roadblock. You see, for my game I would like for different items to behave the same or to share behavior, for instance, some items ...
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0 answers
28 views

Organising gameobjects into multiple lists

I have a very simple little game that consists of a player, zombies, food, and treasure. It's all automated. The player will walk towards a zombie and shoot within a certain distance, which costs ...
0 votes
1 answer
87 views

How to deal with data that needs to be accessed by all objects?

I have a World class that currently only has one instance. It has data and methods that need to be accessed by all other game objects. Right now I'm hardcoding a ...
1 vote
2 answers
1k views

Button onClick in a menu prefab doesn't work

I don't seem to be able to make a reference to a Button inside a menu prefab. My menu prefab consists of a panel and the panel has 4 buttons. I added ...
2 votes
2 answers
468 views

How to organize GameObjects into logical groups in a Unity Scene?

Obviously there are a Scene hierarchy, but the problem is that the scene hierarchy was not meant for organizing GameObjects because parent GameObjects affect the transformation of their children. For ...
3 votes
2 answers
667 views

Change Text - Inside A button, inside a Canvas, inside a GameObject: Access all the texts inside of hierchy?

//.... Gameobject tile; int count = 1f; float posX = 0; float posY = 0; ....// GameObject blueTile = (GameObject)Instantiate(Resources.Load("block_blue")); tile = (GameObject)Instantiate(blueTile, ...
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0 votes
1 answer
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can't instantiate different objects

I'm trying to instantiate different prefabs at once. But couldn't figure out how. I tried to use Random.Range method but didn't worked for me. It instantiates only one of the prefabs. I want it to ...
1 vote
1 answer
193 views

Instantiating GameObjects in Custom Game Engine

So,i'm having a bit of an issue with instantiating my gameobjects into to universe(My Scene object). I can create an empty object from scratch and populate it from there with ease,my problem starts ...
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0 votes
1 answer
1k views

How would I go about adding a tooltip to a Unity UI Image?

I'm going to try out the community here once more, I haven't had very good look in the past with getting help. I'm iterating through a series of List() and I'm creating a bar graph and a line graph ...
0 votes
0 answers
166 views

Unable to wire UI Text object to C# Script

I have created UI text object And then created Text field in behavior class: ...
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0 votes
0 answers
156 views

Why my capsule collider sometimes stucks in other colliders?

I'm creating a third person game, and sometimes I face a strange bug that I cannot figure out. Indeed the player may remain stuck in static scene objects, and cannot escape until an angle large enough ...
0 votes
0 answers
34 views

Get and destroy gameobject component of same type

I want to destroy any graphic component on a gameobject , example is image,raw image, sprite , ect .But i don't have the list of all graphic component so i don't know how to loop through it . The ...
0 votes
0 answers
145 views

What would be the best way to find a Game Object that is closest to another Game Object in unity?

I made a 2d space shooter game awhile ago and I want to go back into it and overhaul some things. I'll provide a link to the game so anyone can play and get a better understanding of what I'm trying ...
0 votes
0 answers
156 views

Is there a way to get the actual joystick.Vertical and joystick.Horizontal Value?

What I want to do is Pass a parameter called joystick_tag. (like this: Get3DJoystickPosition(joystick_tag)) Get the current ...
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3 votes
2 answers
147 views

How to Iterate thru game object and access scripts by name?

I'm using a "toggle visibility" script on many objects in my scene, and in my gameController class I'm storing references to them in an array like this: <...
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0 votes
1 answer
636 views

Detect a collision between a CharacterController and a 3D Object?

I am making an XR game, and I am stuck with a part. Does anyone know a function that would detect this? OnCollisionEnter and ...
1 vote
1 answer
163 views

Management of objects as targets of other objects

I have started my first game three years ago and learned a lot during that process. Now I would like to rewrite it to incorporate my "lessons learned" or try out new ideas. My game consists of space ...
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0 votes
1 answer
26 views

List to hold copies of a prefab for later deletion

I'm working on a game in which obstacles are Instantiated randomly 5 to 20 units ahead of the player. When they are instantiated, I want to add them to a list so that when there are too many ...
0 votes
1 answer
114 views

Reduce emission of sphere object with HDRP material

I have a material which I have assigned to be used on a sphere game object which acts as stars. This is what the settings are set to: And this is what the Game View looks like: I have also tried ...
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1 vote
1 answer
74 views

How to set the color of a game object as of the other?

I am 15 year old Indian student and I am creating my first 2D game in Unity. I have set the color of my player as Random and I have to set the color of my game object as of my player. But the color of ...
0 votes
1 answer
101 views

How to differentiate between object types and roles?

I have a base class Object, and depending on how the object must behave on the scene, I have multiple abstract "role" classes, that inherits virtually from ...
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Generating objects in Open Worlds

using Unity I have an open world (infinite) which is proceduraly generated in chunks. In this world I want to proceduraly load objects/trees/grass by raycasting them around the player position and ...
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