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2D refers to two dimensional space where coordinates are represented with X and Y values.
1
vote
1
answer
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Gluing Model and View Data Together But Separating Concerns
I've built a couple of 2D games that are roughly MVC; that is, the main game data and logic are separated into the model (and possibly controllers), and I have a bunch of screens/states that just pull …
7
votes
3
answers
1k
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Programmatically Modifying Images to Create Morning, Sunrise/Sunset and Night-Time Modes
I'm using RPG-Maker-XP-like sprites (any 2D adventure/RPG style sprites). I would like to tint them so that they look different at different times of day. …
6
votes
2
answers
791
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Maintaining Consistent Scale (2D games)
How do people making 2D games maintain a consistent scale for everything in their game?
Say I'm coding an RPG. A house needs to be proportionally bigger than a person; an item, smaller. …
40
votes
7
answers
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Learning To Create Better Art (2D Games)
The focus of my question is 2D, not 3D. …
5
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2
answers
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Normal Mapping for 3D-Like Lighting in 2D Games
I recently saw this video about a game engine that uses normal mapping to generate lighting and shadows for amazing, 3d-like lighting effects. (Like the three barrels below on the right side, they al …
4
votes
3
answers
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Writing C# for iPhone 2D Game Dev - Not Unity [closed]
What are my options for writing C# code to produce a 2D iPhone game?
I specifically mention 2D -- Unity will not suffice for me (even though it can "fake" it with a 2.5D game). …
12
votes
3
answers
28k
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Is there a good way to get pixel-perfect collision detection in XNA?
Is there a well-known way (or perhaps reusable bit of code) for pixel-perfect collision detection in XNA?
I assume this would also use polygons (boxes/triangles/circles) for a first-pass, quick-test …
3
votes
4
answers
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Sprite and Physics components or sub-components?
I'm taking my first dive into creating a very simple entity framework. The key concepts (classes) are:
Entity (has 0+ components, can return components by type)
SpriteEntity (everything you need to …
5
votes
3
answers
317
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Vector Art Tool: Size, Position, Shapes, Symbols
I'm looking for a vector art tool for gameart, similar to Flash, but preferably free. It just needs the following capabilities:
Create vector images (can scale up/down without losing quality)
Specif …
16
votes
2
answers
5k
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Entity/Component System and UI "Entities"
I'm still green to entity/component systems. I find that since I have useful components for drawing sprites (or spritesheets) and handling input (mouse/touch clicks), I naturally want to reuse these t …
2
votes
2
answers
3k
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Designing Collision Detection for 2D Rectangular Adventure/RPG
I'm planning to design a 2D RPG-style game in XNA. It will be similar to the style of Chrono Trigger (pictured below) -- I will explain what that means. … How do other 2D games deal with this? …
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Performance of pixel shaders vs. SpriteBatch: XNA
I also have a 2D lighting PoC which I need to write. …