Questions tagged [vector-art]

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0answers
18 views

Is there a way to set a pallet for colours in an SVG image and change them at runtime for one gameobject?

in the latest beta build for unity they introduced the ability to import svg files. What I'd like to know is if there is a way to identify all svg shapes by colour, and then change those colours, as ...
4
votes
1answer
743 views

How can I generate vertex data from an SVG?

I am trying out the Phaser game engine, and am interested in making a vector graphics game (simple black and white like Asteroids), but I want to use vector graphics instead of raster PNGs. I was ...
1
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0answers
575 views

Drawing game app: How to use vector graphics instead of bitmap in Android?

I have a problem concerning the concept of using vector graphics instead of bitmaps in order to draw on canvas. Usually to draw on canvas we set a bitmap to that canvas and we start drawing pixels on ...
1
vote
1answer
126 views

Combining raster textures with vector graphics. How can I do this? (See image)

I'm developing an art style that combines pixel art with simple vector graphics, but I'm feeling lost and need clarity what is technically possible within game engines. First of all, take a look at ...
1
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1answer
77 views

Why can't CSS Sprites handle vectors?

Almost all the documentation available either says that "sprites are bitmaps" or that "css sprites must be bitmaps". Is there a specific reason for this? Is it, in fact possible to create a css sprite ...
2
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1answer
422 views

What are some ways of making a game engine centered around the idea of drawing vector lines and polygons only? [closed]

I've always loved the look of games that just use simple lines and polygons for graphics. Rez is one of my favorite games, visually. I'm a programmer and designer first and foremost, and I'm horrible ...
1
vote
1answer
315 views

Creating Direct2D PathGeometry from XAML format

Is it possible to create a Direct2D PathGeometry object from a XAML string (or from any other vector format) or do I have to create such a parser myself?
1
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2answers
507 views

Drawing sprite shapes with triangles instead of textures

If I want to use no textures in a game (ie. no png images), could I just break down my drawing into triangles, combined into the shape I want to draw, and draw those triangles instead? For example, I ...
1
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2answers
6k views

Textures quality issues with Libgdx

I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have ...
0
votes
1answer
282 views

Is it possible to emulate vector scaling with raster graphics?

I'm looking to develop a Tech Design Document with my programming team and we're now on the fence about a major 2D graphical engine decision. What we would like to try to emulate is a more dynamic ...
7
votes
2answers
3k views

What would be a good game making engine supporting Vector images? [closed]

I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar ...
3
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3answers
5k views

Vector images (SVG or other formats) support in libgdx or other Android framework? [closed]

I'm looking for a website to create games for Android. I'm interested in something that supports vector images. Do you know if libgdx supports them or is there a convenient way to use them in libgdx? ...
5
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3answers
311 views

Vector Art Tool: Size, Position, Shapes, Symbols

I'm looking for a vector art tool for gameart, similar to Flash, but preferably free. It just needs the following capabilities: Create vector images (can scale up/down without losing quality) Specify ...
3
votes
4answers
32k views

What's the best program to learn/create 2d vector sprites? [closed]

I have Photoshop experience and a bit of drawing experience, and am looking to learn how to create sprites like this: http://www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html Any tips ...
12
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5answers
5k views

High Performance Vector Graphics Solutions [closed]

I'm looking for a high performance vector graphics library I can use in my games. I'm thinking along the lines of vector graphics such as those that can be made with SVG. I'll consider any language ...
36
votes
1answer
9k views

Rendering SVG art directly in XNA

Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself? Of course I could ...