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This tag should be used for questions on the management of scenes (in the game engine) , across any platform. Note that the tag of the platform you are using needs to be added also.

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Is it better to create a scene in blender or in unity?

If this is a project that other people will eventually work on, there's a good reason to create individual assets in Blender but assemble the scene in Unity: this is likely to make the project more accessible …
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1 vote

How to prevent Unity from generating unnecessary changes after saving a scene with no actual...

When you add UI prefabs to a scene, the Editor is very aggressive about generating property overrides for most properties on your UI prefabs, even when those overrides aren't actually needed. … Not only does this increase the size of the scene file, it can completely break your UI if you make changes in the prefab and those changes don't show up correctly in the scene because of undesired overrides …
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4 votes
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How could I intercept a save scene action being run in Unity?

a built-in event for doing exactly what you want: EditorSceneManager.sceneSaving Usage: EditorSceneManager.sceneSaving += OnSavingScene; private void OnSavingScene(UnityEngine.SceneManagement.Scene scene
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