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Tagged with view third-person-view
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Best field of view [closed]
What is the best value for field of view for an FPS?
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What would a "2nd person" viewpoint consist of?
Traditional narratives have one of three viewpoints:
First person (I fought the monster)
Second person (You fought the monster)
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Top Down bounds of vision
Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...