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Questions tagged [third-person-view]

Indicates a view of the game world that does not originate from the player's avatar, but often one that mirrors its actions (over the shoulder and side-scrolling are both examples of 3rd person view).

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Keeping a Third Person Camera at a fixed distance - DirectX 11

I'm attempted to create a third person camera which will rotate around the player as I move the mouse left and right. I've worked out a right vector to move the camera along by which should change as ...
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Motion blur in TP Camera?

How make motion blur in Third person camera in C++ with OpenGL, when camera move it gets nice blur as Rise of Tomb Raider, how to achieve like this ? If someone has a fragment to code it or a link of ...
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Why doesn't my character's outfit animate with the character model?

I'm very new to Unity. I'm messing around, just trying to get my bearings, but I'm having trouble getting a character model to animate with the clothes correctly. This is the asset that I'm using. I'...
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1answer
127 views

Calculating angle to aim at target results in over/under aim depending on whether target is below/above

I'm calculating the angle (in radians, ranges -3.141 to 3.141 for yaw and -1.343 to 1.396 for pitch) to aim at in order to aim at a target position. The data I have is my local world camera position, ...
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2answers
284 views

Third Person Camera Splines

I'm having trouble coming up with a formula/method of creating third person camera with a variable distance from the player given a specific camera pitch. This image shows something close to my ...
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2answers
3k views

What are some common FOV for third person games? [closed]

I am trying to decide on a field of view (FOV) for a third person game and I really don't know where to start. It would be very helpful to have some points of reference from recent TPS games and the ...
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707 views

Help with the third person controller script

I am trying to make a third person shooter in which the movement of the mouse moves the crosshair and also rotates the character . The script works somewhat but if I move forward or turn around ,the ...
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1answer
298 views

Camera follow behind a Model

I am trying to learn about the Camera in a 3D space and wanted to 3rd person type of camera. Right now, I directly control my camera and it doesn't follow anything. It works like a first-person camera....
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1answer
101 views

How to map changing stances (southpaw/orthodox) to gamepad controls?

I am developing a third person hack n slash style game which features a variety of melee and projectile weapons as well as unarmed combat. The player will be able to dual wield any combination of the ...
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1answer
822 views

Character doesn't move. I think I've tried everything, so I'm asking [Unity3D]

The animations are playing fine, however I can't manage to move my character. My script: ...
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1answer
728 views

Unity 5.2 default 3rd person controller makes character fly upwards when moving forward

I'm new to Unity, and already dealing with a problem using the default third person controller script. I am trying to move and animate the player, but I have a problem, as when I try to move the ...
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1answer
877 views

Best field of view [closed]

What is the best value for field of view for an FPS?
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1answer
110 views

How to calculate height of a thought line over a known spot in 3rd person view?

Assuming a player object with third-person-view is in a 3d room and the center of the screen has a dot - let's call it "cursorTarget". All I have is the position of the player, the position 5 meters ...
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1answer
2k views

2D game with angled top-down camera perspective [closed]

I want to create a game similar to binding of isaac, a slightly angled top-down 2D game. In binding of isaac, the character moves and shoots along a 4-way path, so when he is shooting towards East, ...
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1answer
1k views

In a TPS, how to aim bullets to the direction the camera is pointing, but make the shooting from the player?

(In C#/XNA.) I mean, I can't find an answer nowhere. I'm trying to learn how to make a Third Person Shooter, especially like the one I found in a game called "M.A.R.S.", from Epic Games. I don't want ...
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2answers
3k views

Unity - Mecanim & Rigidbody on Third Person Controller - Gravity bug?

I'm working on a third person controller which uses physX to interact with the other objects (using the Rigidbody component) and Mecanim to animate the character. All the animations used are baked to ...
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3answers
1k views

Unity - SetLookAtPosition() - Body Jittering?

I'm working on a third person controller and I'm trying to make character look at the same point as the camera. The problem is that the character jitters all the time the SetLookAtPosition() starts ...
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1answer
2k views

What are the types of 3rd-person camera called?

I'm struggling with the terminology surrounding different types of 3rd person camera. What are the common 3rd-person camera types called? What are some notable examples of their use? Here's what I ...
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1answer
2k views

Unity Spaceship camera control

I'm trying to make a third person spaceship control system in Unity. In theory, it works like this: Let's suppose you move your mouse to the right. The targeted direction would rotate to the right ...
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4answers
763 views

What would a “2nd person” viewpoint consist of?

Traditional narratives have one of three viewpoints: First person (I fought the monster) Second person (You fought the monster) ...
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1answer
3k views

How can I have my third-person camera track slightly ahead of the player as he or she moves?

I have a 3rd person camera controller in a top-down game. I have my cameran following the player and I currently use linear interpolation to make the movement smooth and a little laggy. But I would ...
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1answer
1k views

switching from third person view to first person view

I have done a scene in opengl where I'm using a third person camera (that I can control with the mouse). Then, inside it, it has the camera of the first view (that I called ...
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1answer
769 views

Unity third person controller and hills

So I've been building a game and using the out of the box unity third person controller demo stuff. I found that even the tiniest of slopes seems to stop the "dude" dead in his tracks. Is there an ...
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2answers
1k views

Top Down bounds of vision

Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...
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3answers
3k views

3D XNA Tracking Camera

I'm trying to implement a camera that tracks a 3D model in my game. I've taken a look at this MSDN article on creating a 3rd person camera, as well as experimenting on my own; but I don't get the ...
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2answers
1k views

Is this aiming mechanic usable in a third-person top-down game?

Long story short: I've switched to a third person - top down perspective. The camera is fixed and looks down at the player. How can I implement 3d aiming ? The player needs to aim left and right as ...
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1answer
653 views

XNA 3rd Person Camera - pitch reverses when facing backwards?

I have a 3rd person camera which rotates around the Y axis fine (yaw) and when I am facing forward (0, 0, -1) moving the mouse up moves the camera up and down great. But the more I turn the player and ...
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1answer
938 views

Improving first person camera and implementing third person camera

I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view. My current setup: draw():: ...
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1answer
2k views

How can I implement a third-person camera in an SC2 map?

I want to try creating a custom Starcraft 2 map with a third-person camera following a unit. A few custom maps with this feature exist already, so I know it's possible. How do I do this? Do I need a ...