# Questions tagged [maze]

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### Find possible paths in a grid

I want to make a simple maze with colour-coded cells: white denotes a blank space, black denotes a wall, green denotes source and red denotes destination. So, my idea was to write an array of ...
• 157
81 views

### Unity Nested FOR loops Bug

I'm writing a script to randomly generate a maze, and I can't even get it off the ground, rip. I've written fractal generators so I'm no stranger to nested FOR loops. ...
152 views

### Trying to generate a Tile labyrinth in Unity

So I have a generator code that renderes a TileMap on the scene, but It keeps creating a sollid block of walls Where I want it to have empty cells(This is not the final algorythm(Recursive ...
• 79
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### How can I fit a tree graph into a grid?

I have a tree graph that I'd like to fit into a grid, the result being a grid-based maze that adheres to the tree graph. Are there any good maze algorithms that are able to start with a known ...
• 771
154 views

### Check if a procedurally generated maze built out of cubes is solvable

I have created a procedural level generator in unity. However, occasionally the algorithm creates a level that is impossible to solve. Therefore, I tried to implement a navmesh agent to check if it is ...
1 vote
152 views

### Problems with recursive backtracking algorithm for a 3D maze

The algorithm really shines when craving process get's stuck (only visited nodes around), then it backtracks and creates alternative routes for the maze. That's kind of the point of a maze, that there ...
1 vote
55 views

### Is it possible to generate and solve a maze in one run?

I'm using recursive backtracker or depth first fearch (correct me if it's not the same) algorithm to generate unique 2d mazes for my game. However for the gameplay I intend to implement the logic also ...
728 views

### How to randomly create a fair maze for a multiplayer game?

I am creating a 2d multiplayer RTS game which happens inside a maze. I have used Growing Tree algorithm to randomly generate the maze. I thought that the maze would be fair for each team as long as ...
1 vote
902 views

### libGDX 3D texture is stretched

I'm working on a 3D maze game using libGDX. I'm using MeshBuilder to render the walls. All walls are a single part made using a ModelBuilder in the create(): ...
• 446
991 views

### libGDX 3D rendering

I'm currently working on a FPS 3D game using libGDX. I aim to have maze-like levels (like the original Doom and Duke Nukem 3D) so I'm making a level editor with a top-down view and lets you stretch ...
• 446
4k views

### Create a 2d circular maze

How can I create a 2d procedurally generated circular maze like the following picture:
386 views

### How to generate doorways procedurally, on the fly, and guarantee acessibility

I'm currently creating a spaceship exploration game, and I have a massive problem I've been trying to solve for months, and through the rest of my group deciding to opt for a rewrite to fix some ...
4k views

### How do you create a perfect maze with walls that are as thick as the other tiles?

http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/ I read this article about dungeon and maze generation. The author uses a kind of specialized algorithm for generating 'perfect' mazes ...
1 vote
514 views

### How to structure a non rectangular maze

I have built a few mazes and are familiar with maze algorithms however all examples I have learnt from are square or rectangular. In these mazes the code structure usally has a 2d array of maze cells ...
• 265
1 vote
141 views

### Solvable mazes that have contained cells

Is it possible to create a random maze that is solvable and uses a group of cells or single cells that do not depend on the cells around them? I am using a visual language that uses self contained ...
1 vote
79 views

### Objective C Path

I am looking for some help on what would be the best approach to create a path from one point in a grid to the other side. Imagine a grid of 5 x 5, where at (0,1) there is a light source pointing ...
• 11
1 vote
123 views

### Creating an Array of 1s and 0s (with all 1s touching)

I am a novice programmer trying to add an unnecessary and complicated element to a text adventure! ...and I've run into a question I am not sure how to research further (I suspect due to lack ...
• 13
2k views

### How do I create a maze without drawing each individual line or using sprites?

I am currently trying to create a maze game by following some online tutorials, and putting my own spin on them. I found a pretty good tutorial at pythonspot.com, but I am not sure what some of the ...
146 views

### Testing for connected maze cells

I'm currently in the middle of writing a game where there is a maze. The maze itself is already drawn ok, and once I have the layout I randomly rotate all the pieces. I have a 'start' cell that is a ...
• 417
450 views

### Best algorithm for different shapes maze

Based off my previous question here Maze or puzzle algorithm for something similar to noodles are there specific algorithms that would be best suited to building a maze with only 1 solution for A ...
• 417
838 views

### Maze or puzzle algorithm for something similar to noodles

Not sure if anyone has played Noodles at all https://itunes.apple.com/gb/app/noodles!/id967624193?mt=8 but it is a simple puzzle game, that involves rotating tiles until they link up. The tiles are ...
• 417
81 views

### Maze algorithm with field counter

I am new to algorithms but currently creating a little game with the need for some. I have a 2d grid/board with a start and a finish field. Between those two fields are several platforms which can be ...
• 115
1 vote
3k views

### Finding dead ends in maze

I am creating a maze type puzzle game where there is a grid and the user can create their own maze but I need help in writing an algorithm which finds the following things: How many dead ends are ...
2k views

### Pathfinding to find the route to nearest resource in 2D grid

The setting is a game in a 2D gridlike labyrinth/maze. I'm looking at pathfinding algorithms such as A* and Dijkstra. I can't figure out how to have my game characters find the nearest resources. All ...
• 4,057
673 views

### Finding a moving target in a maze

I'm making a game that is a bit of a mix of snake and pacman. Basically, two players go through the maze and each time they pick up a piece of candy, a cube is added to their tail. If one player ...
• 97
7k views

### Non-perfect maze generation algorithm

I want to generate a maze with the following properties: The maze is non-perfect. Means it has loops and multiple ways to reach the exit. The maze should be random. The algorithm should output ...
• 173
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### Get polygons points from an array of 0 and 1

I have an 2D array containing 1 for walls or 0 for empty cells. I can draw my maze by iterating through the map, placing a wall ...
• 223
1 vote
2k views

### Top Down bounds of vision

Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...
• 75
1 vote
580 views

### Engine and level of detail for maze / labyrinth / dungeon scene?

My question is similar to these: Algorithm for generating a 2d maze To scene graph or not to scene graph? I.e. in this case should I use jME3 or some other engine (I heard Unreal offers a free ...
575 views

I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two ...
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