Questions tagged [maze]

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Trying to generate a Tile labyrinth in Unity

So I have a generator code that renderes a TileMap on the scene, but It keeps creating a sollid block of walls Where I want it to have empty cells(This is not the final algorythm(Recursive ...
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  • 11
8 votes
0 answers
168 views

How can I fit a tree graph into a grid?

I have a tree graph that I'd like to fit into a grid, the result being a grid-based maze that adheres to the tree graph. Are there any good maze algorithms that are able to start with a known ...
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1 answer
76 views

Check if a procedurally generated maze built out of cubes is solvable

I have created a procedural level generator in unity. However, occasionally the algorithm creates a level that is impossible to solve. Therefore, I tried to implement a navmesh agent to check if it is ...
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1 vote
0 answers
117 views

Problems with recursive backtracking algorithm for a 3D maze

The algorithm really shines when craving process get's stuck (only visited nodes around), then it backtracks and creates alternative routes for the maze. That's kind of the point of a maze, that there ...
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1 vote
1 answer
45 views

Is it possible to generate and solve a maze in one run?

I'm using recursive backtracker or depth first fearch (correct me if it's not the same) algorithm to generate unique 2d mazes for my game. However for the gameplay I intend to implement the logic also ...
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6 votes
1 answer
652 views

How to randomly create a fair maze for a multiplayer game?

I am creating a 2d multiplayer RTS game which happens inside a maze. I have used Growing Tree algorithm to randomly generate the maze. I thought that the maze would be fair for each team as long as ...
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1 vote
1 answer
729 views

libGDX 3D texture is stretched

I'm working on a 3D maze game using libGDX. I'm using MeshBuilder to render the walls. All walls are a single part made using a ModelBuilder in the create(): ...
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2 votes
1 answer
769 views

libGDX 3D rendering

I'm currently working on a FPS 3D game using libGDX. I aim to have maze-like levels (like the original Doom and Duke Nukem 3D) so I'm making a level editor with a top-down view and lets you stretch ...
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3 votes
1 answer
3k views

Create a 2d circular maze

How can I create a 2d procedurally generated circular maze like the following picture:
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7 votes
4 answers
280 views

How to generate doorways procedurally, on the fly, and guarantee acessibility

I'm currently creating a spaceship exploration game, and I have a massive problem I've been trying to solve for months, and through the rest of my group deciding to opt for a rewrite to fix some ...
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6 votes
1 answer
3k views

How do you create a perfect maze with walls that are as thick as the other tiles?

http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/ I read this article about dungeon and maze generation. The author uses a kind of specialized algorithm for generating 'perfect' mazes ...
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1 vote
1 answer
419 views

How to structure a non rectangular maze

I have built a few mazes and are familiar with maze algorithms however all examples I have learnt from are square or rectangular. In these mazes the code structure usally has a 2d array of maze cells ...
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1 vote
1 answer
135 views

Solvable mazes that have contained cells

Is it possible to create a random maze that is solvable and uses a group of cells or single cells that do not depend on the cells around them? I am using a visual language that uses self contained ...
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1 vote
1 answer
75 views

Objective C Path

I am looking for some help on what would be the best approach to create a path from one point in a grid to the other side. Imagine a grid of 5 x 5, where at (0,1) there is a light source pointing ...
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1 vote
1 answer
112 views

Creating an Array of 1s and 0s (with all 1s touching)

I am a novice programmer trying to add an unnecessary and complicated element to a text adventure! ...and I've run into a question I am not sure how to research further (I suspect due to lack ...
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  • 13
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1 answer
1k views

How do I create a maze without drawing each individual line or using sprites?

I am currently trying to create a maze game by following some online tutorials, and putting my own spin on them. I found a pretty good tutorial at pythonspot.com, but I am not sure what some of the ...
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0 votes
0 answers
138 views

Testing for connected maze cells

I'm currently in the middle of writing a game where there is a maze. The maze itself is already drawn ok, and once I have the layout I randomly rotate all the pieces. I have a 'start' cell that is a ...
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  • 407
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2 answers
321 views

Best algorithm for different shapes maze

Based off my previous question here Maze or puzzle algorithm for something similar to noodles are there specific algorithms that would be best suited to building a maze with only 1 solution for A ...
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0 votes
1 answer
646 views

Maze or puzzle algorithm for something similar to noodles

Not sure if anyone has played Noodles at all https://itunes.apple.com/gb/app/noodles!/id967624193?mt=8 but it is a simple puzzle game, that involves rotating tiles until they link up. The tiles are ...
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  • 407
0 votes
1 answer
74 views

Maze algorithm with field counter

I am new to algorithms but currently creating a little game with the need for some. I have a 2d grid/board with a start and a finish field. Between those two fields are several platforms which can be ...
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1 vote
3 answers
2k views

Finding dead ends in maze

I am creating a maze type puzzle game where there is a grid and the user can create their own maze but I need help in writing an algorithm which finds the following things: How many dead ends are ...
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0 votes
3 answers
2k views

Pathfinding to find the route to nearest resource in 2D grid

The setting is a game in a 2D gridlike labyrinth/maze. I'm looking at pathfinding algorithms such as A* and Dijkstra. I can't figure out how to have my game characters find the nearest resources. All ...
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4 votes
2 answers
641 views

Finding a moving target in a maze

I'm making a game that is a bit of a mix of snake and pacman. Basically, two players go through the maze and each time they pick up a piece of candy, a cube is added to their tail. If one player ...
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  • 97
7 votes
2 answers
7k views

Non-perfect maze generation algorithm

I want to generate a maze with the following properties: The maze is non-perfect. Means it has loops and multiple ways to reach the exit. The maze should be random. The algorithm should output ...
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  • 173
0 votes
1 answer
166 views

Get polygons points from an array of 0 and 1

I have an 2D array containing 1 for walls or 0 for empty cells. I can draw my maze by iterating through the map, placing a wall ...
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  • 203
1 vote
2 answers
2k views

Top Down bounds of vision

Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...
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  • 75
1 vote
1 answer
568 views

Engine and level of detail for maze / labyrinth / dungeon scene?

My question is similar to these: Algorithm for generating a 2d maze To scene graph or not to scene graph? I.e. in this case should I use jME3 or some other engine (I heard Unreal offers a free ...
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9 votes
3 answers
570 views

Pre game loading time vs. in game loading time

I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two ...
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  • 327
13 votes
2 answers
425 views

Ensure house map maze with lifts can be solved?

In my game we see the floors of a house from the side, and the hero can take lifts -- a lift either goes up (to the next lift upwards), or down (to the next lift downwards), depending on the arrow as ...
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11 votes
6 answers
2k views

Solving maze without return ability

I need to write a program that will solve maze. Maze has graph structure, where each node - some room, and edges - exits to other rooms: Specification: We start from a random room. Maze has dead-...
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