1
\$\begingroup\$

Using Monogame, I'm trying to port a game to Windows Phone 8, but I'm having issues getting a basic example to run.

When I create a basic Mono project and run it on my phone (to check everything's OK), it compiles the game, and deploys it to my phone, but when the app starts running, the debugger throws this error:

TypeLoadException from debugger

I tried adding a reference of that .dll, but that doesn't solve it. This is the first time that I use Monogame, so please bear with me.

\$\endgroup\$
  • 1
    \$\begingroup\$ What version of monogame are you using. It may be a problem if you are trying to use an older Monogame version. \$\endgroup\$ – Shroeder Oct 21 '14 at 14:52
  • \$\begingroup\$ i'm using Monogame 3.2. i'm still in the struggle to make it run. :/ \$\endgroup\$ – Alan Revolver Oct 21 '14 at 16:08
0
\$\begingroup\$

I believe you are running into the same issue as below. It is fixed in the development branch.

MonoGame 3.2 installer installs Windows (DX) framework assembly into WindowsGL

You can check by following these steps.

Install MonoGame 3.2, then inspect Assemblies/WindowsGL/MonoGame.Framework.dll in ildasm. The assembly manifest is referencing SharpDX instead of OpenTK. The assembly is a copy of Assemblies/Windows/MonoGame.Framework.dll.

Checking out the original branch, building the project, and then running the installers should fix your issue. Additionally reinstalling WindowsGL should solve the issue.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.