I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way.
In Monogame, targeting Windows Phone 8.1 adding this code:
Graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight; Graphics.ApplyChanges();
Was enough, but in Monogame, targeting Windows Phone 8 I can switch from Portrait mode to Landscape, even if I put the code above in the game constructor.
How can I stop/freeze the user from chaning the orientations on a specific category in my game?