I know I can use ONNX plugins to use pretrained Deep Learning models in Unreal Engine 5, like style transfer, object detection, etc.
I want to build a basic reinforcement learning project and would be happy to code it from scratch like a q-learning algorithm, but I am finding it is quit difficult to do that. I saw that we can convert Python PyTorch scripts into .onnx
format to use it in Unreal Engine (C++), but there is no documentation I found on how to use .onnx
files in UE5 or 4.
I am trying to build a model for a basic explore and exploitation task. A character will be there on the floor and an object will be there. The character has to find a path on the floor to reach the object (terminal state).