What's the best way to create a simple moving navmesh agent with animation? (e.g. a human enemy running to player)
I have run animation that moves the enemy
public void Run ()
{
animator.SetFloat ("Speed", 1f);
}
but I am not sure how to combine it with navmesh.
In one tutorial I saw Standard Assets ThirdPersonController
.Move(...)
used for that, but I am not sure if I should use it for that purpose, as I understand it was intended only for player characters?
Or should I use animation that runs in place?