I create a game object, add some children to it, and would like the pivot point of the parent to be somewhere inside the area occupied by the children, not far away in the scene.
Like in the example below, I have three blocks of platforms situated near each over. I add them into a parent, then try to move that parent and notice that the origin point of the parent is actually not somewhere between its children, but outside them on the upper right:
Does someone know a way to change the origin point in such case?