I have a Asset which is a collectable object [Pickup] and I currently have eight in my scene, I'd like to duplicate this asset and use it to harm the player [Bad Pickup].
I decided to duplicate the asset because I wanted both assets to have the same components (Animation script, rigid body, mesh colider, etc...). However, when I edit the texture of my new asset [Bad Pickup], it changes the texture used for the original asset [Pickup] as well.
I've tried GameObject -> Break Prefab Instance on the object with the new asset but it doesn't appear to make a difference.
Is there a way to break this instance so that I don't have to make a completely new GameObject and add the same components manually?