I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation.
As you can see, my model should be lit up just like the cube next to it. When I apply Armature modifier in blender, my model looses animation and its locked in particular position, but the light on that model works.
My question is: The normals are set as they would be for a static model, not for a animation. Why are normals not animated ?