I'm a freelance game designer, and I can't afford to hire someone to do skyboxes for me.
However, I am unable to do them my self.
Let's say I have a texture that can be tiled on four sides...
If I put that very texture on each side of the skybox.. It just comes out looking like a cube.
I'd like to know how exactly I need to "warp" a texture, so that when applied to a cube on all four sides, it looks spherical.
Thanks! -- G