I have recently learned how to texture a cube in DirectX with a single texture but I am now trying to put multiple textures on a cube. If your confused the photo below should clarify.
I am aware of the technique of Cube Mapping, but most tutorials online only use that method in the form of a Skybox which is not what I'm trying to achieve at the moment. If someone can explain how I can have different textures for different cube sides or any shape that would be great.
The MSDN documentation says that I need to use a Texture Cube/Array but it lacks information regarding implementation.