Is it possible for me to use Blender to generate a 3D skybox?
The concept is fairly simple: I create a scene that I want to display on the skybox (mountains, clouds, water, etc). Then, couldn't Blender render it from the origin, calculating the images that would be placed on the six sides of the skybox?
Is there a way of doing this? It'd be a very easy way of making one's own skyboxes...