How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
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3\$\begingroup\$ xbox.create.msdn.com/en-US/education/catalog/sample/… \$\endgroup\$– Andrew RussellCommented Oct 17, 2012 at 12:27
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1\$\begingroup\$ If the model geometry is broken down into the typical hierarchical series of sub meshes (ModelMesh & ModelMeshParts) and does not include a skeleton specifically built in 3ds max, this sample may be more useful: xbox.create.msdn.com/en-US/education/catalog/sample/… \$\endgroup\$– Steve HCommented Oct 17, 2012 at 13:31
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2\$\begingroup\$ If you have access to the vertex data you could write your own Bone Animation system (which would make you feel like a boss.) \$\endgroup\$– Benjamin Danger JohnsonCommented Oct 17, 2012 at 20:45
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Simply export your annimation from 3DS Max to a file type by supproter "XNA" (fx, fbx, etc. ..) And import your annimation in your project xna with "importer". (see the sample in the use of Microsoft Skinned model annim sample).
Many existing tutorial to convert a model from 3ds Max to annimé xna .. Here is one: