Questions tagged [biped]
A creature that moves using 2 appendages (usually legs).
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Where should my 3D character's pivot/anchor be?
I created a 3d character with some animations a month ago and when testing the character in my game, I notice there are some weird interactions with the scenery that have me worried, particularly when ...
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How do I export Physique animations without breaking them?
I've been trying to export a simple footstep animation that I made in 3ds Max, but it either fails to export or is broken (imports into unity missing a few frames, or appears to have imported but won'...
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Exporting 3DS Max animated biped character into Assimp
I've been having some trouble with MD5 meshes exported from 3DS Max into my C++ program, using Assimp to import the model and its skeletal animation. If the models were rigged manually with bones, ...
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Disjointed bones in 3ds Max - Are they a problem?
The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
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Animating a 3D model with XNA
How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
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3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...