I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA project.
However as you can see from the below screenshot, the textures are not displayed correctly in XNA.
Does anyone know why this is happening?
I am using the Autodesk FBX content importer and the Model - XNA Framework Content Processor.
As you can see my model which was created in the same way has the textures displayed correctly, it is only doing it to my map.