I'm using Unity (2019.4.11.f1, HDRP).
My goal is to create a first-person POV camera.
To this purpose, I tied a Cinemachine (2.7.3) Virtual Camera to the head of a third person player character (one from the Basic Locomotion demo of this asset).
The Body of the camera is set to 'Hard Lock to Target', Aim to 'POV', and Recenter Target to 'Follow Target Forward'. This works fine.
The camera has a Horizontal Axis Value Range (-# to #), that limits the rotation of the camera, but I cannot figure out how to tie this to the rotation of the Follow component (the head of the avatar).
When I walk my character around, the camera can only rotate within the set Value Range angle that has it's 0-point in one absolute direction (let's say north), independent of the player's orientation.
It seems to use World Orientation, but I don't know and wasn't able to find out where to change that.
Does anyone know how I can change this behaviour?