Questions tagged [cinemachine]

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Unity RB Controller Jitter on a Moving Platform

Brief Description: I have a RB based character controller that I want to move along with my Train platform (non physics based) when the player steps on it. Main Problem I manage to make the player ...
Vav Avagyan's user avatar
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Cinemachine FreeLookCam stays in "bottom rig" and won't switch to other rigs

I have an issue with Cinemachine. I set it up to follow and look at the "player," and I added the script recommended by another user: ...
UnnerGG's user avatar
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How can I write the same code, but for Cinemachine?

I have a code for recoil, and this recoil rotates the camera upwards, and then returns smoothly back to the starting point.So, when there is a Cinemachine Virtual Camera component on the camera, the ...
Ivan's user avatar
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30 views

Player twitching in cinemachine 2d

Good afternoon, currently my player shakes when you move it to the left or right. I am using cinemachine 2d virtual cammera. Here's my movement script: ...
Lucky Rabbit's user avatar
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Cinemachine camera snaps on unpause

In Unity, I am using a Cinemachine Freelook Camera with the Cinemachine Input Provider component. This follows around my character and overall responds correctly to 2-axis camera control. However, ...
Weckar E.'s user avatar
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Keeping background image fixed along Y axis of cinemachine camera

I have a background that I'd like to remain in the same position relative to the camera along the y-axis, but scroll in parallax along the x-axis. The x-axis parallax part I was able to implement just ...
Mav's user avatar
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305 views

How to access virtual camera's Aim Horizontal and Vertical Speed parameters through script?

I have a script that accesses the same thing but in freelook camera, but it doesn't work the same way with virtual camera apparently. ...
Solodobo's user avatar
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185 views

There are no body properties in Cinemachine's virtual camera

Why are there no body properties in Cinemachine's virtual camera? Unity version: 2021.3.11f1 Cinemachine Version: 2.8.9
Dhruv Agarwal's user avatar
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72 views

Help creating 3d object view with Accelerometer in Unity?

Hi I would like to create a object view controlled by mobile accelerometer so it gives a AR impression like in this video: https://www.youtube.com/watch?v=5A8olJzeAYg. So this is what I tried so far. ...
Ivan's user avatar
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292 views

Cinemachine lock on

I'm using Cinemachine for a free look 3rd person camera and a virtual camera for a lock on cam. I already have switched Cinemachine brains and movement types done, but I need the player to face the ...
THUNDERHAWK's user avatar
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238 views

How do I change from virtual camera (e.g dolly track) to main camera?

I want to show a cinematic view of my scene and then be able to play it with the camera attached to my player. I have set up a dolly track and virtual camera and all works fine but I can't then play ...
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Sprite jitter on movement with pixel perfect camera and Cinemachine in Unity

I have been struggling to get rid of jittery sprites in my game. I've been pulling my hair out for past 4 weeks trying to fix this issue. So I cooked up a small show case project with my player that ...
beneQ's user avatar
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3k views

How can I limit the y-rotation of a cinemachine POV camera based on the player's direction?

I'm using Unity (2019.4.11.f1, HDRP). My goal is to create a first-person POV camera. To this purpose, I tied a Cinemachine (2.7.3) Virtual Camera to the head of a third person player character (one ...
Joachim's user avatar
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66 views

Make Minecraft Main Menu Camera movement

I intend to make exactly like this. I highly suggest you watch just 5 seconds of the video because it already explains what I intend to do. I've been trying cosine and sine on vector3s but I can't ...
CraftedGaming's user avatar
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5k views

Why is Cinemachine Virtual Camera locking my camera position to the Origin?

I want the camera to follow a character as he moves around. So I did the following: Position the camera behind and slightly above the character. Add a Cinemachine Brain component to the camera. ...
Mason Wheeler's user avatar
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2k views

Unity Cinemachine+URP : 2D pixelPerfect zoom issue?

There are many PixelPerfect component that exists and it confuses me. The CM PixelPerfect component doesn't work in my 2D Tilebased game. So I use the Camera component named "Pixel Perfect ...
Sharpnel's user avatar
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169 views

Offset Animated character after applying animation

I have 2 FBXs in my project. They are identically named - top to bottom - in their respective FBX hierarchies. When I bring them both into unity, FBX A is T-Posed & FBX B has an Animation within ...
cyo's user avatar
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1 answer
827 views

How to set off Cinemachine camera shake during an explosion

How do I set up camera shake during an explosion with Cinemachine? This is the first time that I've messed with the impulse listener on cinemachine and so far, I can only get the camera to shake when ...
Gozmetaiemax's user avatar
1 vote
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1k views

Disable free look camera movement when touch detected on mobile joystick

I'm using free joystick pack form asset store and in scene have two cameras (first person and third person). Switching cameras with toggle. Game starts with first person camera. Moving with fixed ...
Nurlan Shukurov's user avatar
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2k views

How do you rotate the camera using right mouse clicks with Cinemachine?

How can I rotate the camera around the player using right-click?
sandalsAndMore's user avatar
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645 views

My Camera (In Unity) Is Tilting When My Character Moves (2D)

I'm trying to use Cinemachine to follow my player and whenever the player moves left or right everything shifts. I'm not sure whats causing this. I have tried giving the camera a Rigidbody2D and ...
TB40's user avatar
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512 views

Unity 2D Cinemachine weird behavior for non rectangular confiner

I have been trying to emulate a sort of Megaman X4 way of following the player around platforming levels, where the camera is confined to certain boundaries of such levels. However, all the tutorials ...
Fer VT's user avatar
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940 views

How to make game playable in all mobile screen resolution using Unity Cinemachine with perspective mode?

I want my 2D game to be playable (auto scale) in all screen resolution. I'm using Cinemachine & under "perspective" mode. I found tutorial to change the screen in "orthographic" mode but there is ...
Min's user avatar
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2 votes
1 answer
3k views

Unity Placing a UI on top of Cinemachine

I have cinemachine set up. I just need to place the UI on top of it. I can easily manage to make the canvas appear when there's only the main camera alone. However with Cinemachine, it appears that ...
CraftedGaming's user avatar
1 vote
2 answers
6k views

Getting a CineMachine FreeLook Camera to work with a GamePad(joystick)

I have no idea how to get the FreeLook cam to work with the second stick on a gamepad. The docs seem to have nothing on the topic. Has anyone done this before ?
Uri Popov's user avatar
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