I am working in a relatively small team.
Now, because our IT guy is incredibly unhelpful, we don't yet have VS on all the machines (as I know this would solve the error). However, I'm still curious as to the answer to this question.
Computer A:
C++ project
Creates C++ classes
Creates BP derived from said C++ classes.
Sends project to Computer B.
Computer B:
Gets project
Tries to edit BP classes
Can't open them
Reason: 'They derive from parent C++ classes'
So my base question is really why is this?
I understand that this can be solved easily, but I'm interested as to why Unreal imposes these limitations.