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I have a plate with trigger(TriggerVolume) on it. When it overlapped cubes from map deleting. I've manually created references on cubes in blueprint to delete them but it seems very hard-coded. Is there any way to collect all references with "for loop"? And for more clarity - I'm using FPS template for this project.

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  • \$\begingroup\$ GetAllObjectsOfClass \$\endgroup\$ – ColdSteel May 24 '20 at 18:31
  • \$\begingroup\$ Thanks, but I've already considered this variant. The problem is that all map's objects are "static mesh actor". \$\endgroup\$ – Eugene Roasted May 24 '20 at 18:48
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So, I've found solution: I've just found out that there are two different types of tags. One for components and one for actors. Here is my solution below.enter image description here

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