I am making a TV remote app for a specific android device (the Pixel XL, 1440x2560 resolution). However, when I put the app on my phone, it truncates most of the app.
Here's what it should look like:
Here's what it ends up looking like:
My game is forced in portrait, and I want to keep it that way. I have tried rotating the canvas, but that does nothing. The Android app also seems to ignore the main camera; I think it is just using the canvas.
I tried many different things, including changing the scaling and setting the anchors. None of this had any effect. I have even set the editor Game window to the target resolution, but it appears to work via the editor.
Why is Unity ignoring my camera on Android?