I'm making a game with a pretty large group of people that respond to things the user does. They all have the same animator attached, but the animations that play differ using a script with a randomizer.
Now all Mixamo stuff is free I'm making some new and different models to put in my game, these models differ in size and shape, just like humans do. My previous setup was pretty much two models with the textures changed, so the animations were acting the same on all models.
This is now no longer the case with the new models. Hands of the models are moving through their leg mesh (see attached image). I fear I'd have to make separate animations for each model but I'd first like to know if there's maybe another way. I tried adding colliders to the leg and hand of each model, but the animation totally ignores those.
Does anyone know of a way to make sure body parts of my models don't go trough eachother? Or do I have to face the facts and make seperate animations for each model?