Anyone around who is experienced with Unity animation states and the Animation Controller? I wonder is it possible in Unity to change the duration of time it takes between motion transitions in the Animator Controller?
To give an example let's say I have a human character that has an initial state of Grounded and in this state I have several motions like idle, running forward/backward and strafe left/right. When I now have the character in idle and I move left/right to go into strafe motion, the duration of the transition from idle to strafe left/right takes too long and I want it to be faster. I only want that transition between the motion states to be faster but not the actual animation itself. I think there should be a way to do this but I can't find any options for changing the duration between motions.
I'm aware that the duration between states can be changed by selecting a transition connection between states but what I'm talking about here are the motions inside a state.