The animator of my character gets stuck from time to time into the first attack animation instead of transitioning to the next one, even if the condition of transitioning is met. This problem gets resolved if I keep the transition condition met for a few seconds, but this can't be tolerated because i'm having a combo and the player can't be just be holding left click for seconds to continue the combo. Here's a screen showing where the Animator gets stuck and the transition doesn't pass:
I should also note that I can't just uncheck Exit Time because I can't let the player skip an attack animation within a combo.
I've got a Hit boolean that is set to true when the player left clicks. That is the condition for continuing the combo and for getting back to idle state I have a FinishCombo.
This condition is triggered when the player left clicks.