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DMGregory
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Export How to export ONLY animation clips from Blender to Unity3dUnity to organizeorganise them in different files

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: enter image description here3rd Person Template

I know how to export a model with the mesh, materials, and actions: enter image description hereModel asset with mesh, materials, animations But how do I do it like in that unityUnity template (only actions)?

I'd like to be able to work independently on materials, actions, and meshes.

I tried to export only the armature and all actions (all one), but the animation is not playing in preview, nor in play mode. Even weirder, it got stuck on some pose which is not even a part of exported animation. enter image description hereNon-working animation

What kind of worked for me, was creating a simple cube, parenting it to the armature, and exporting the armature with that cube.

enter image description hereCube model asset with idle animation

But this is a hack, which doesn't feel right.

Export ONLY animation clips from Blender to Unity3d to organize them in different files

When you start Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: enter image description here

I know how to export a model with the mesh, materials, and actions: enter image description here But how do I do it like in that unity template (only actions)?

I'd like to be able to work independently on materials, actions, and meshes.

I tried to export only the armature and all actions (all one), but the animation is not playing in preview, nor in play mode. Even weirder, it got stuck on some pose which is not even a part of exported animation. enter image description here

What kind of worked for me, was creating a simple cube, parenting it to the armature, and exporting the armature with that cube.

enter image description here

But this is a hack, which doesn't feel right.

How to export ONLY animation clips from Blender to Unity to organise them in different files

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: 3rd Person Template

I know how to export a model with the mesh, materials, and actions: Model asset with mesh, materials, animations But how do I do it like in that Unity template (only actions)?

I'd like to be able to work independently on materials, actions, and meshes.

I tried to export only the armature and all actions (all one), but the animation is not playing in preview, nor in play mode. Even weirder, it got stuck on some pose which is not even a part of exported animation. Non-working animation

What kind of worked for me, was creating a simple cube, parenting it to the armature, and exporting the armature with that cube.

Cube model asset with idle animation

But this is a hack, which doesn't feel right.

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Coykto
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Export ONLY animation clips from Blender to Unity3d to organize them in different files

When you start Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: enter image description here

I know how to export a model with the mesh, materials, and actions: enter image description here But how do I do it like in that unity template (only actions)?

I'd like to be able to work independently on materials, actions, and meshes.

I tried to export only the armature and all actions (all one), but the animation is not playing in preview, nor in play mode. Even weirder, it got stuck on some pose which is not even a part of exported animation. enter image description here

What kind of worked for me, was creating a simple cube, parenting it to the armature, and exporting the armature with that cube.

enter image description here

But this is a hack, which doesn't feel right.