Questions tagged [asset-workflow]

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16 views

How to add simple animations into static fbx files?

I'm looking for a way to take a static fbx file and do basic position and rotation animations on models and the camera, using a text/csv/json file with position and rotation information for each item ...
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0answers
11 views

Modelling/texturing workflow when the character's final look is in flux

I'm now currently modeling the protagonist for my game. I am currently uncertain how what the protagonist will wear, and even how the hair will look like, but I want to just continue on developing the ...
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0answers
42 views

Reusing tilemap segments

I'm wondering how I can incorporate reusable tilemap segments in my workflow. For example: I construct a room out of my tile palette, and I want to reuse this room in multiple places. Is there some ...
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1answer
67 views

How can I export a 3D model with keyframes to use in Blender?

I'm currently trying to export some 3D data and load it into Blender, but I've encountered some problems at the time of processing the meshes. They all have keyframes (nothing too complex, just ...
3
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1answer
307 views

Workflow for authoring hitbox data for a 2D fighting/platformer game

I understand that collisions in fighting games are detected using hitboxes and hurtboxes associated with specific frames of the animation I am looking for techniques to author the data for these ...
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0answers
14 views

Import animated mesh without a rigged skeleton / armature

How can I import an animation of a mesh that was not animated using rigging, skeletons, or armatures from blender? There's got to be a way.
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2answers
75 views

Baking details to a low poly model asset - used on enviroment or “world” geometry?

Usually for the game objects a high poly model is prepared, to then transfer the details onto a low poly model, so that it can be rendered in realtime. Is this workflow always used, with any object? ...
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1answer
37 views

Efficient way to go about acquiring game assets [closed]

I was thinking about buying assets, but I don't want to waste time and want to acquire assets as fast as possible, and acquire a large amount of them, because I want to make several different games ...
3
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0answers
108 views

ASSIMP - Hierarchy Import

I'm, trying to wrap my head around assimp to import some files, including fbx/obj etc. Normally my experience tells me that I start at root node and then recursively load child nodes until I load the ...
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1answer
271 views

Asset Bundle hashing technique question

The flow I see people discussing using is the following In your build asset bundles step, grab the hash of each bundle Store that on your server somewhere Fetch those hashes at runtime Use the ...
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0answers
43 views

Workflow to animate character rig with an already animated model

How should I go about animating character rigs (walking, running, ducking, ...) with already animated assets? Do I load the animated asset into the project file of my character rig or do I attach the ...
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3answers
986 views

Blender assets management and workflow for Unity project

I'm trying to decide how to manage my 3D assets, and even how I should construct a world for my game. I should maybe explain, my game is basically a single explorable world set in a school. It's ...
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2answers
101 views

Backing up non-text based assets

I'm using a Source Control Management tool (git) for backing up configurations, code etc. But how do I manage art assets and other game assets that are in binary formats, and tend to be big (animators,...
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1answer
65 views

Referencing in unity

Background: We have two people in the team, one of which is a UI designer and the other is the Unity3d developer. The designer makes the 3d models in Maya and sends them to developer so that he can ...
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2answers
412 views

How can I name and organize resources at design time?

I'm having a very hard time trying to figure out a good way to add new resources to my game project in a way that's convenient for designers. To try and better understand the problem, I'm trying to ...
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1answer
67 views

Art asset creation workflow question: are there any neat ways to save your work and automatically export it to desired format?

To be specific: I have used GraphicsGale for pixel art sprites. The program saves its files in its own format (.gal, I believe), but the images in my game have to be .png. Saving it to .png loses ...
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1answer
79 views

Export object or scene with textures

Is there a way to export or publish some work to a folder so somebody else can open the .max file and does not have to reassign all the textures again? My problem is that i used lots of textures ...
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0answers
222 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
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1answer
671 views

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...