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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

3 votes

Is there anything like XNA for c++?

You can use the D3DX and the DXUT at first, which are not stuffed like XNA but helps a lot on setting the environment at least, such as creating a window, running the main loop and have some useful fu …
Pablo Ariel's user avatar
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3 votes
1 answer
418 views

Should I use different object types for different kind of 3D meshes?

well... I'm building the animation system of my game engine (the skeletal and skinned animation stuff), and I came to a point where I added so much functionality in the frame and node structures tha …
Pablo Ariel's user avatar
  • 1,382
1 vote

When rendering on two different computers, the texture is glitchy

Could it be about the texture filters? Anisotropic Filtering (wikipedia) Many laptop chipsets don't support features such as good filtering, some of them don't even have vertex shaders in hardware. …
Pablo Ariel's user avatar
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1 vote

How do we solve big video memory requirements in a 2D game?

I believe that the best approach is to split the texture in many files and loading them on demand. Probably your problem is that you're trying to load larger textures that you would need for a complet …
Pablo Ariel's user avatar
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0 votes

ID3D10Device Pointer Problem

But are you creating the cube instance somewhere? such as cube1 = new Cube() and there could be another device variable defined with the same name, such as a protected member of GameObject? Try remo …
Pablo Ariel's user avatar
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