Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options questions only not deleted user 9322

A way of drawing digital images using a low-resolution and (often) a limited color palette. This art form is inspired by older computer graphics, where resources (e.g. amount of pixels and colors) were more limited.

6 votes
1 answer
2k views

Aseprite "Duration" vs Unity "Samples"

When creating a sprite animation in Aseprite, we can set the "Duration (milliseconds)", as show here: But when setting up the animation in Unity, we have to specify "Samples" as shown here: How can …
Ben's user avatar
  • 517
0 votes
1 answer
62 views

Diagonal directions for cuboid in 3/4 axonometric rpg view

In pixel art, how can I construct the diagonal directions for this cuboid? The goal is to create an 8 directional turnaround for a 2D top-down game. I am using the 3/4 rpg view, made popular through …
Ben's user avatar
  • 517