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Diagonal directions for cuboid in 3/4 axonometric rpg view

In pixel art, how can I construct the diagonal directions for this cuboid? The goal is to create an 8 directional turnaround for a 2D top-down game. I am using the 3/4 rpg view, made popular through ...
Ben's user avatar
  • 517
0 votes
1 answer
152 views

Weird effect during rendering pixel art in Unity

I am building a top-down 2D game in Unity engine. I have made a house on my own but when I try to render it in Unity, it shows weird effect when camera moves. See the roof of the house: I want the ...
kiner_shah's user avatar
1 vote
1 answer
71 views

Why won't my bullets shoot?

I am making a top-down shooter in Unity (following a Brackeys tutorial for the top-down shooting mechanic). When I press the left mouse button a bullet prefab spawns, as it should, however there is no ...
John Hughes's user avatar
1 vote
0 answers
775 views

How to achieve a blend of Top Down 2D and Isometric maps/art like in Sea of Stars?

I recently started playing Sea of Stars and what amazed me was the seamless blend of Isometric and Top Down 2D. Sometimes even in the same map. It's what I have in mind for the game I'm currently ...
Pat's user avatar
  • 189
3 votes
2 answers
678 views

Tricks to make the map feel bigger than it actually is

I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able ...
Crafter's user avatar
  • 131
0 votes
2 answers
366 views

Can an Immersive Sim be in third person? [closed]

I am planning out a video game which I will make in the future. It is a fantasy RPG, and it involves multiple choices, systematic enviornments, and many explorable regions. In addition, it will be in ...
Crafter's user avatar
  • 131
0 votes
1 answer
290 views

Should a swinging sword be part of the player sprite, or its own separate sprite?

Should the sword be part of the player sprite and therefore share the same hitbox that is widened when attacking? or Should the attack animation be separate from the player sprite therefore having its ...
WindBreeze's user avatar
2 votes
1 answer
1k views

How to animate a 2D top-down fish?

Recently I've been trying to create a controllable fish character. The game is 2D and top-down. My two approaches are: Skeletal Animation, which is versatile but looks too robotic. For example, no ...
Lendrit Ibrahimi's user avatar
0 votes
1 answer
568 views

how to have player stay on a rotating platform?

Im making a top down game in unity. in my game there is a platform where the player can stand on. while this platform is moving the player moves with it. here is an example: This almost works like i ...
yente paternotte's user avatar
0 votes
0 answers
23 views

Sorting tile unity problem [duplicate]

I have a top down Tiled map, and I would like to extract every single tile from the map and set z order layer according to the Y position they have, I have already found the way to have every single ...
Amedeo Braggio's user avatar
0 votes
1 answer
1k views

Simulating sprite shadows for a 2D top-down game

I have read some other posts with almost identical titles on here, but they are not exactly what I am looking for. (What I have seen come up a lot in 2D shadows is some sort of "ray-cast effect&...
Dahl's user avatar
  • 21
0 votes
2 answers
1k views

Rendering top down water on a 2D surface (OpenGL)

i'm looking for suggestions on how i could use shaders to create a water effect on the surface in the picture (below): I am using noise to create heightmap and normalmap textures that is uploaded to ...
Dahl's user avatar
  • 21
0 votes
2 answers
750 views

Height in 2D game

I'm working on a 2D top-down game (like the picture below) and am wondering what can I do for "jumping" So far, I've done these: adding two events in jumping animation (one for when the ...
Arian_ki's user avatar
  • 691
0 votes
0 answers
36 views

modifying unity scenes

I would like to use Unity scenes (as it's visually easy to create levels) but I want to modify them as the player interacts (for instance, if the player broke a glass, the glass should be broken ...
Arian_ki's user avatar
  • 691
1 vote
1 answer
172 views

Cannot properly get 2D top-down tile-based collisions

I am using HTML, CSS, and plain JavaScript for a 2D top-down tile-based simulation. I am trying to do collisions in which, for example, if I move up and hit the ceiling collision tile, I cannot ...
Albert Banoy's user avatar
5 votes
2 answers
477 views

2D topdown generating stairs (access) to generated hill

I'm doing 2d topdown procedurally generated world. I'm generating perlin height values, and when certain value is crossed I'm generating one level higher, while edging biomes creates cliff of the ...
Makaveli_O's user avatar
1 vote
2 answers
1k views

How to blend a 2D terrain

Rimworld (shown above) has many different terrain types. In order to achieve Rimworld styled terrain, I need to achieve two goals A) How to render differently textured terrains B) How to blend these ...
Blue Bug's user avatar
  • 1,112
0 votes
1 answer
637 views

Top down off-screen indicator

I'm working on a top-down 3D game where things spawn off camera. Movement only occurs on 2 axis (x and z). Rotation is about y axis. The player is in the center of the camera and needs to have ...
itsPav's user avatar
  • 111