Questions tagged [top-down]
The top-down tag has no usage guidance.
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how to have player stay on a rotating platform?
Im making a top down game in unity. in my game there is a platform where the player can stand on. while this platform is moving the player moves with it. here is an example:
This almost works like i ...
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Sorting tile unity problem [duplicate]
I have a top down Tiled map, and I would like to extract every single tile from the map and set z order layer according to the Y position they have, I have already found the way to have every single ...
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Simulating sprite shadows for a 2D top-down game
I have read some other posts with almost identical titles on here, but they are not exactly what I am looking for. (What I have seen come up a lot in 2D shadows is some sort of "ray-cast effect&...
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Rendering top down water on a 2D surface (OpenGL)
i'm looking for suggestions on how i could use shaders to create a water effect on the surface in the picture (below):
I am using noise to create heightmap and normalmap textures that is uploaded to ...
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Height in 2D game
I'm working on a 2D top-down game (like the picture below) and am wondering what can I do for "jumping"
So far, I've done these:
adding two events in jumping animation (one for when the ...
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modifying unity scenes
I would like to use Unity scenes (as it's visually easy to create levels) but I want to modify them as the player interacts (for instance, if the player broke a glass, the glass should be broken ...
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Cannot properly get 2D top-down tile-based collisions
I am using HTML, CSS, and plain JavaScript for a 2D top-down tile-based simulation. I am trying to do collisions in which, for example, if I move up and hit the ceiling collision tile, I cannot ...
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2D topdown generating stairs (access) to generated hill
I'm doing 2d topdown procedurally generated world. I'm generating perlin height values, and when certain value is crossed I'm generating one level higher, while edging biomes creates cliff of the ...
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How to blend a 2D terrain
Rimworld (shown above) has many different terrain types.
In order to achieve Rimworld styled terrain, I need to achieve two goals
A) How to render differently textured terrains
B) How to blend these ...
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Top down off-screen indicator
I'm working on a top-down 3D game where things spawn off camera. Movement only occurs on 2 axis (x and z). Rotation is about y axis.
The player is in the center of the camera and needs to have ...