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2
votes
Reducing disk space needed to use TextMeshPro in AssetBundles
Step one is to determine what is being included in multiple asset bundles that can be included in just one.
https://docs.unity3d.com/Manual/AssetBundles-Browser.html
This tool lets you look at what is …
0
votes
Accepted
Various unreproducible crashes caused by asset bundles
Turned out this was a Unity bug that they have fixed in the latest Unity update.
2
votes
Accepted
Create and serve AssetBundle at runtime
You don’t seem to have a lot of questions here, so I’ll answer the ones I see.
Loading an asset bundle from a web server using a normal http/s URL works just fine. It can also load bundles from withi …
1
vote
Unity is single thread then why unity webgl says asset bundles are load in main thread
What Unity doesn’t support in JavaScript is multiple threads. So there is only ever the single main thread of execution. If there were multiple threads, Unity would be able to run LZMA decompression o …