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2 votes

Reducing disk space needed to use TextMeshPro in AssetBundles

Step one is to determine what is being included in multiple asset bundles that can be included in just one. https://docs.unity3d.com/Manual/AssetBundles-Browser.html This tool lets you look at what is …
Ed Marty's user avatar
  • 5,249
0 votes
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Various unreproducible crashes caused by asset bundles

Turned out this was a Unity bug that they have fixed in the latest Unity update.
Ed Marty's user avatar
  • 5,249
2 votes
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Create and serve AssetBundle at runtime

You don’t seem to have a lot of questions here, so I’ll answer the ones I see. Loading an asset bundle from a web server using a normal http/s URL works just fine. It can also load bundles from withi …
Ed Marty's user avatar
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1 vote

Unity is single thread then why unity webgl says asset bundles are load in main thread

What Unity doesn’t support in JavaScript is multiple threads. So there is only ever the single main thread of execution. If there were multiple threads, Unity would be able to run LZMA decompression o …
Ed Marty's user avatar
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