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Is it always necessary to synchronize rendering in a game loop?

When writing a game loop from scratch in java for an android game applications, it is very common in many tutorials I have read that the keyword synchronized is used to synchronize update and ...
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Pause updating but keep rendering

I am creating an implementation of Snakes and ladders and I run into some issues.The game is updating too fast and I want to limit the framerate kinda,or make a pause so that the move is actually ...
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Unity is single thread then why unity webgl says asset bundles are load in main thread

I am get stuck in a performance issue in unity Webgl that whenever my asset bundles are load the unity game get freez for some seconds/mins. I know that unity is not thread safe and it is based on ...