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5
questions
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0answers
209 views
Using pygame with multiple threads
I have decided to try out pygame. I created a class that is supposed to handle all the GUI and game related stuff.
My idea is that I would have two seperate threads. One to handle the GUI and one to ...
0
votes
0answers
19 views
Netty: Disconnect client from server keeps reconnecting automatically
I have a game that connects to a server using the Netty API. Everything works correctly it seems when I click 'Login'; it will connect to server. However i've added an ingame button 'Back To Lobby'. ...
1
vote
1answer
99 views
Is it always necessary to synchronize rendering in a game loop?
When writing a game loop from scratch in java for an android game applications, it is very common in many tutorials I have read that the keyword synchronized is used to synchronize update and ...
0
votes
1answer
115 views
Pause updating but keep rendering
I am creating an implementation of Snakes and ladders
and I run into some issues.The game is updating too fast and I want to limit the framerate kinda,or make a pause so that the move is actually ...
-1
votes
2answers
2k views
Unity is single thread then why unity webgl says asset bundles are load in main thread
Got stuck in a performance issue in unity Webgl that whenever my asset bundles are loaded the unity game get freeze for some seconds/mins. I know that unity is not thread-safe and it is based on a ...