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Questions tagged [unity-webgl]

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Keeping score server side to prevent cheating

For my Unity WebGL game, I'm looking into storing the score of users in a database to make a highscore table (it's not a multiplayer game). Because client side code can always be "hacked", the advice ...
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2answers
314 views

Unity Facebook WebGL build… Does this work or not?!?! Getting conflicting answers

So here is the facebook documentation.. It seems to be saying you can output a Facebook WebGL build from Unity and upload it. It does not work for me, I get this message when I upload. "Games must ...
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0answers
89 views

Unity Pink Texture On WebGL

I'm trying to follow a youtube tutorial for my new game(images puzzle) and by using it's implementation on github to upload it later on facebook. When I run the game inside unity editor its work ...
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1answer
70 views

How to use Facebook Web Hosting for my Unity Game for both WebGL and GameRoom

As can be seen from the Facebook's official Docs It says that To have both a Gameroom and a Facebook Web Game, you should leave your Facebook Web Games URL (https) unchanged. For example, https://...
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1answer
266 views

Build Unity from C# script

I'd like to build and package all the ports of my Unity game through a scripting system. Linux and Windows work fine through the Unity command line options, but there is none for WebGL. For WebGL, ...
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1answer
136 views

Unity WebGL audio not looping when started with playdelayed()

I have an audioSource in which loop is set to true. I am starting it playing by calling playdelayed() In the editor its plays fine. In a webgl build it does not loop. It just plays once. Also in ...
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1answer
272 views

Font Changes in WebGL Build

I'm attempting to make a game for WebGL. However, everytime I export a build, the font always changes on everything, just like below. Original WebGL My default font is Arial and I have made a ...