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Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

1 vote

Creating a seamlessly looping 2D multiplayer level?

Rendering was easy because we just rendered everything and then rotated an offset camera to track what was going on. … You could implement something similar, as has been suggested above: When drawing, check the camera position and determine what needs to be drawn, taking into account the camera position and its vision …
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