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The design and/or logic of how an in-game entity makes decisions about its behavior.
1
vote
Machine Learning in AI for benefit analysis round to round in a rummy like game
The reason to keep the unknown data random is because you want to teach the AI the odds of a decision based only on the known data. …
0
votes
Accepted
What does distance divided by acceleration mean?
This is difficult to understand because it’s incredibly unclear code. It begins to make more sense if you read "deceleration" as "factor of slowness", or even more precisely, "deceleration * Decelera …
2
votes
Accepted
Game AI move towards player while avoiding an obstacle
There's a few questions that are very relevant to the potential answer given.
What is the desired behavior?
It's clear you want the enemy to avoid the obstacle/mouse, but how? Is it a zombie amblin …
1
vote
Behavior Trees and Animations
While it is, of course, possible to implement animations within an AI architecture, it would be a poor methodology for a number of reasons. … Remember that the AI is only meant as a means of decision making, not implementing those decisions in the world. …
7
votes
Accepted
Fuzzy State Logic or Finite State Machine for AI
In this light, it's a question of whether or not an extra level of AI sophistication is appropriate. … and more "What level of sophistication of AI is appropriate for my game?" …