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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

3 votes
5 answers
4k views

Unity 4 - Some Rigidbodies Won't Fall Asleep

I'm having this problem in the free edition of Unity 4.1 where rigidbodies aren't falling asleep (and yes, I've tried playing with the sleepVelocity and sleepAngularVelocity values!). … The Unity docs I linked to above state the following: Rigidbodies automatically wake up when: another rigidbody collides with the sleeping rigidbody when adding forces. …
Ryan Berserkguard Nørby's user avatar
0 votes

Unity 4 - Some Rigidbodies Won't Fall Asleep

In the end I solved it by manually figuring out when to destroy the rigidbodies and colliders. I created a box collider trigger that goes from the floor to the player's knees. When an object breaks (a …
Ryan Berserkguard Nørby's user avatar
4 votes
1 answer
1k views

Why are my animated objects (from Blender) always playing at the global origin in Unity?

I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an …
Ryan Berserkguard Nørby's user avatar