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Audio (heard) output of a game.

0 votes
2 answers
752 views

Best source for sound effects? [closed]

What is a good source for sound effects for use in an indie game production (C#, XNA)? The sounds do not need to be free. They, however, should have a clear licence for commercial use. … I am specifically looking for sound effects. No music and no ways to make my own sounds. All help is greatly appreciated! …
ares_games's user avatar
1 vote
1 answer
205 views

Can I rely on SoundEffects being stopped when unloaded?

I am using XNA's SoundEffect class to play sounds. I have to unload all sounds from the corresponding ContentManager for technical reasons, while some of them are still playing. What happens to sound …
ares_games's user avatar
7 votes
1 answer
439 views

How should I attenuate sound in a 2D game where you can zoom in and out?

However, it is not practical to play these sound all the time at full volume as in a large level the overlap of many of such noises would be quite unpleasant to the ear. … However, this is partly not a great solution as (for example) in a zoomed state the player might be quite far away from the sound source (like a water fall) but still be able to see it on screen but not …
ares_games's user avatar
2 votes
1 answer
776 views

Portable sound and music for XNA / MonoGame?

What is the best (recommended) way to integrate audio (both sound effect and music) in a game project (using C#/XNA) targeting multiple desktop platforms (W7, W8 Metro, Linux, OSX, ...) via MonoGame. …
ares_games's user avatar