Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
2D refers to two dimensional space where coordinates are represented with X and Y values.
5
votes
What is some good examples about creating 2D fluids?
Practical Fluid Mechanics
Very detailed explanation with C++ code and pre-compiled binary. You can interact with the demo, like creating new smoke and stirring the smoke with your mouse. The imag …
8
votes
How can I factor momentum into my space sim?
velocity
p += v // velocity is the rate of change in position
where:
a = acceleration, v = velocity, p = position
F = force, m = mass
(Note m is the only scalar value; F, a, v, and p are all 2D … I answered a related question on StackOverflow: 2D Spaceship movement math. There is some sample code in that answer. …
25
votes
4
answers
11k
views
How to deal with differences between 2D screen coordinates and Cartesian coordinates
How do most games manage the two different 2D coordinate systems? There are two main types of coordinates (screen vs. … Background:
I originally made the world coordinates in my game match the 2D screen coordinate convention. …
11
votes
How to create a Raining Effect(Particles) on Android?
Conserve your precious CPU/GPU cycles! You can inexpensively approximate rain (and rain splats) without using particles. The rain drops and splats don't even have to move or be aligned! Basically, ran …
9
votes
Accepted
2D Platformer AABB collision problems
OK, I figured out why the XNA AppHub platformer demo doesn't have the "jumping" bug: the demo tests the collision tiles from top to bottom. When up against a "wall" the player may be overlapping multi …
1
vote
Rotating sprite around another sprite
You are manipulating the sprite, but not the underlying body. The sprite affects the visual appearance while the body affects the physics behavior.
There are a number of ways you can fix this:
Qui …
5
votes
2D Level design/editing/saving questions
The levels themselves have a collision layer covered up with graphical tiles:
And I personally don't recommend it, but a 2D demo program for Allegro used some type of 3D modeling format and converted … (It was a 2D physics-based skate boarding game.)
To edit the level data of the Allegro
demo game, we use the free and open
source tool Blender. …