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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.
0
votes
1
answer
556
views
Drawing order in XNA
When manually setting the drawing order of game components by setting
int DrawableGameComponent.DrawOrder
can one use any integer numbers as long an order is defined like
component1 => drawing or …
3
votes
How to draw textures on a model
Fortunately this question has been answered by another user at SO.
If your interested in the end of the story please refer to here
0
votes
2
answers
961
views
Load order in XNA?
I am wondering whether the is a mechanism to manually control the call-order of
void Game.LoadContent()
as it is the case with
void Game.Draw(GameTime gt)
by setting
int DrawableGameComponent.D …
1
vote
1
answer
156
views
Consistency of DirectX models
Whilst compiling .x files with XNA GameStudio 3.1 compilation is aborted with the following error message:
Error 2 Could not read the X file. The file is corrupt or invalid. … Suppose I have such a model my XNA compiler won't compile because their is an inconsistency somewhere in the file - how could I identify this in order to correct it ? …
1
vote
1
answer
495
views
How to draw textures on a model
The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. …
1
vote
1
answer
198
views
How can I efficiently render a very large model?
I have a huge model I want to draw in my XNA application; due to its size I am experiencing a tremendous loss of performance. …
1
vote
Depth is disabled - How to turn on?
Thank you for all the comments and efforts.
After having cut my whole program into pieces I found the error which was in fact a silly one. For some reason I set the depth of my main viewport I am usi …
8
votes
2
answers
2k
views
Rotate a vector
I want my first-person camera to smoothly change its viewing direction from direction d1 to direction d2. The latter direction is indicated by a target position t2.
So far I have implemented a rotati …
5
votes
3
answers
844
views
Depth is disabled - How to turn on?
In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than
GraphicsDevice.RenderState.DepthBufferEnable = false;
? …