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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.

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Character Controller Rotation in Unity

I'm not quite sure what you mean by "ignoring the rotation". However, I'm going to assume this is based off Brackey's FPS movement tutorial, as I have the same code in one of my older projects, and th …
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0 answers
92 views

Need help understanding this script

I found this script on a tutorial that I want to implement into my game, but I first want to understand what it does and how it does it. The script is attached to a Joystick UI, which has the inner ri …
KI.'s user avatar
  • 462
0 votes
1 answer
1k views

Why does ForceMode.VelocityChange work but not Rigidbody.velocity = ... in script?

I have a FPS movement script that I created that has a jump function that looks like this public void Jump() { if (jumpAble && grounded) { jumpAble = false; gameObject.GetCompo …
KI.'s user avatar
  • 462
1 vote
0 answers
55 views

IK script causing glitchy movement

I have a FPS character game object, which consists of just the arms. I made this IK script off of a tutorial. { public int chainLength = 2; public Transform target; public Transform pole; public int …
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29 views

Script not working (Function not changing value)

I have this script that I made for an FPS character. public class Player_Movement : MonoBehaviour { public CharacterController controller; public Transform camera; public float gravity = -9.81f; pub …
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  • 462