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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.
0
votes
Accepted
Character Controller Rotation in Unity
I'm not quite sure what you mean by "ignoring the rotation". However, I'm going to assume this is based off Brackey's FPS movement tutorial, as I have the same code in one of my older projects, and th …
0
votes
0
answers
92
views
Need help understanding this script
I found this script on a tutorial that I want to implement into my game, but I first want to understand what it does and how it does it. The script is attached to a Joystick UI, which has the inner ri …
0
votes
1
answer
1k
views
Why does ForceMode.VelocityChange work but not Rigidbody.velocity = ... in script?
I have a FPS movement script that I created that has a jump function that looks like this
public void Jump()
{
if (jumpAble && grounded)
{
jumpAble = false;
gameObject.GetCompo …
1
vote
0
answers
55
views
IK script causing glitchy movement
I have a FPS character game object, which consists of just the arms. I made this IK script off of a tutorial.
{
public int chainLength = 2;
public Transform target;
public Transform pole;
public int …
0
votes
0
answers
29
views
Script not working (Function not changing value)
I have this script that I made for an FPS character.
public class Player_Movement : MonoBehaviour
{
public CharacterController controller;
public Transform camera;
public float gravity = -9.81f;
pub …